Re: Re: Omega Race - picture noise?

From: andre <livnfree_can_at_yahoo.com>
Date: Wed Nov 26 2008 - 21:02:15 EST

I have run several boardsets and all have that faint squiggle look to the lines with the noise exactly like you are mentioning.. I also brought up before the random small vectors drawing and others said there machine does it as well..

--- On Wed, 11/26/08, Lewis D'Aubin <ldaubin@bellsouth.net> wrote:

> From: Lewis D'Aubin <ldaubin@bellsouth.net>
> Subject: VECTOR: Re: Omega Race - picture noise?
> To: vectorlist@vectorlist.org
> Date: Wednesday, November 26, 2008, 8:21 PM
> Greetings vector friends,
>
> Since there's been so much chatter on this list lately
> about Omega Race, I figured I'd chime in with my own
> questions, as I'm working on restoring an Omega Race
> cocktail right now.
>
> http://www.consortiumofgenius.com/arcade/omegarace.jpg
>
> This is going to be beautiful when it's finished.
> While I'm at it I'm trying to get the electronics
> more solid too. I recapped the monitor today and while the
> linearity is better (and a strange spotkiller glitch also
> went away) I was dismayed that the picture still had a
> somewhat 'grainey' appearance compared to other
> B&W vector games. It's hard to describe but
> it's just not as smooth lines as my Cinematronics games,
> or a typical Atari Asteroids, etc. It's a kind of very
> subtle low level noise visible on all lines.
>
> Is this normal for this game?
>
> Is this just a normal byproduct of unshielded X-Y lines
> going to the monitor?
>
> If not, what can I check?
>
> Also, I have noticed random minor vector drawing errors
> every 10-20 seconds or so during gameplay. I'd like to
> confirm whether this too is normal (I believe I observed
> similar behavior on my VectorMAME cabinet emulating Omega
> Race, so I suppose it could be in the code...)
>
> Cheers & happy turkey day!
>
> -Lewis
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Received on Wed Nov 26 21:02:18 2008

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