http://www.cityofberwyn.com/schematics/index.htm
Its the mathbox - 4 x BitSlice CPU's - that you will struggle with to get into the FPGA (unless you make something based around the mame source code ? - Don't know if they emulate the mathbox or just do the maths) , and it needs a Pokey too.... Proms are used to store the program for the 4 Cpu's, theres some glue logic, some I/O for the game controls and stuff, and some sound circuits..
Cheers, Colin
--- On Wed, 14/10/09, Ed Henciak <ehenciak@yahoo.com> wrote:
From: Ed Henciak <ehenciak@yahoo.com>
Subject: Re: VECTOR: Battlezone Aux Board replacement?
To: vectorlist@vectorlist.org
Date: Wednesday, 14 October, 2009, 11:55 AM
Can you send me a link to schematics. I'm just curious to see what it
would take.
Ed
Bill wrote:
> Anyone ever tackle the BZ AUX board with FPGAS in part or in whole? My BZ
> is on the fritz again and I was wondering if anyone has done any work with
> this board to help improve or replace it.
>
> Thanks,
>
> Bill
>
>
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Received on Wed Oct 14 08:00:12 2009
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