Yes, pretty much exactly the type of stuff I was interested in. Seems like
the most notable is the different crystal speed in Major Havoc dedicated
versus conversions. Thanks all.
Joe
_____
From: owner-vectorlist@vectorlist.org
[mailto:owner-vectorlist@vectorlist.org] On Behalf Of Mark Shostak
Sent: Monday, April 19, 2010 6:12 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: Atari board differences by cabinet type?
Yes, I actually said that in my post (that's what "adjunct" means).
Also, that's why I only gave it "notable mention".
Technically it is a hardware "difference" based on "cabinet type", as posed
in Joe's original question.
Thanks,
-Mark
On Mon, Apr 19, 2010 at 3:22 PM, Andrew Welburn <andy@andysarcade.net>
wrote:
But the correction was an additional board that plugged onto the game pcb,
ie, the game pcbs were all the same, i think thats what Joe was after..
Andrew Welburn
www.andys-arcade.com
----- Original Message ----- From: "Mark Shostak" <shostakmark@gmail.com>
To: <vectorlist@vectorlist.org>
Sent: Monday, April 19, 2010 7:10 PM
Subject: Re: VECTOR: Atari board differences by cabinet type?
Yes, and monitor type was related to... cabinet type (e.g. 6100 in Tempest
conversion vs. DMH). There were some exceptions, but they were just that,
exceptions.
Also of notable mention is the display pincushion corrector adjunct, which
is another example of h/w specific to a cabinet type (as qualified above).
-Mark
On Mon, Apr 19, 2010 at 12:08 PM, Franklin Bowen <Franklin@bowen.net> wrote:
But the basis for that difference was monitor type, not cabinet type.
Like Chris C. already wrote, Atari appears to have only created one board
with one set of software for a game. Then the software has a way to
determine whether it is installed in an upright or cocktail and different
sections of code are executed based on that.
Now that I have written this, I am sure people will find examples to the
contrary. :-)
HTH
Franklin
On 4/19/2010 11:14 AM, Mark Shostak wrote:
MH (re: xtal freq.)
Sent from my iPhone so delivery may be delayed due to AT&T network
congestion.
On Apr 19, 2010, at 8:59 AM, Joseph Magiera
<joemagiera@ameritech.net<mailto:
joemagiera@ameritech.net>> wrote:
Does anyone know of any hardware or software differences that exist for
any Atari vector game that the differences are based on or because of the
cabinet type, i.e., upright, cocktail, cockpit, cabaret? I know there are
differences for Eliminator (Sega) but I don't think I've ever heard of any
for Atari. Anyone?
Joe
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Received on Mon Apr 19 23:04:03 2010
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