Im not familar with tempest, but on asteroids testmode hardware disables
the NMI interrupt, but gameplay requires that the NMI be working as that
is what drives the timing of the game. So you might make sure the
interrupt line(s) are pulsing.
-Scott
Kevin Moore wrote:
> Ok, I've never come across this so I'm kinda stuck at finding a starting
> point.
>
> Known good Aux
> New Cable
> Headers re-flowed.
>
> Had a Bad Vector Rom R3
> Rom/Ram tests check good on Fluke
> Self test comes up with no errors, all input tests check out etc.
>
> Put it in play mode, and Nothing. Watchdog barking. Ground Watch Dog, still
> nothing.
>
> Thought I would ask if anyone has run across this before jumping off this
> bridge.
>
> Kevin
>
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Received on Wed Jul 7 18:56:31 2010
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