On 29/ago/10, at 20:26, Darren Finck wrote:
> I have been kicking around the idea of starting up an "arcade open
> engineering" website with engineering drawings and 2D/3D models of
> classic arcade game parts. So people with machine capabilities
> would have access to the information required to repro stuff. It
> would be kind of like open source software, but for reverse-
> engineered physical parts.
I think it's a great idea, Creative Commons in one of it flavour (http://creativecommons.org/
) can be the right licence for this purpouse, with the same results
obtained from GPL for Free & Open Source Software (FOSS).
>
> Anyhow, I've been collecting what information I can find on the
> 'net, and supplimenting it with pieces and parts I've measured up
> and modeled.
>
> If you willing to share the information freely, I'd be glad to make
> detailed engineering drawings and/or models from your measurements.
> I have access to AutoCAD, SolidWorks, and Pro/E, Catia and a few
> other minor packages. I'm not sure what CAM utility the person
> cutting the material would be using, but for 2D patterns such as
> cabinet pieces, DXF (Autocad) is pretty common, as is the ShopBot
> format.
DXF is the best format, universally accepted for CAM machinery (in my
experience),
also used by OpenSource CADs like QCad and others.
Remember that I offered my (wip/not ready) site -> www.videoarcade.it
<- for mirroring and/or hosting,
it's written in Python/Django and I'll release the code as soon as
ready.
>
> Darren
Paolo
p.s. ...my english grrr!
<CUT>
--- "Ci sono due cose che per farle esigono buona salute: l'amore e la rivoluzione." Gesualdo Bufalino --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to chris@westnet.comReceived on Tue Aug 31 06:38:24 2010
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