Hey Andy,
Thanks for the responses and the suggestion. I'll try it out tonight and
respond with pics.
-Scott
________________________________
From: Andrew Welburn <andy@andysarcade.net>
To: "vectorlist@vectorlist.org" <vectorlist@vectorlist.org>
Sent: Wed, January 5, 2011 11:17:03 AM
Subject: Re: VECTOR: Star Wars vector issues (6100)
The ylin and xlin will expand the outer couple of inches all around the edge,
but looking at your image, you need to make x and y size smaller before
adjusting the linearity, or you might not think anything is happening.
Can you take a photo of your screen with the ylin pot adjusted all the way in
one direction, then another the other way?
Andrew Welburn (mobile)
www.andys-arcade.com
On 5 Jan 2011, at 14:41, Scott Zeiser <scott@zeiser.org> wrote:
Hi Andy,
>As I said in my post, I've tried all the board adjustments including linearity
>(YLIN). I always try to do my homework and plenty of tinkering before jumping
>the gun and posting something. :-) This definitely cannot be adjusted out.
>
>To answer your question though, yes, the XLIN/YLIN pots move things around, but
>not to any degree that this stretching in the center could be adjusted out. I
>don't remember exactly what YLIN vs. the BIP pots do, but just trust me when I
>say the adjustment pots do not help this problem at all.
>
>Any idea on the vectors tearing apart?
>
>
>
>
>
________________________________
From: Andrew Welburn <andy@andysarcade.net>
>To: vectorlist@vectorlist.org
>Sent: Wed, January 5, 2011 6:01:58 AM
>Subject: Re: VECTOR: Star Wars vector issues (6100)
>
>
>Scott, put the game into test mode and get the crosshatch up, this is the only
>way to adjust this out :
>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw3.jpg
>
>You need to attack the YLIN adjustments, you say you've tried 'the obvious'
>adjustments, but what happens when you turn the YLIN pot on this screen? do you
>see any movement at all?
>
>Refer to sheet 14A of the starwars schematics, point number 3 and 4, IMO you'll
>have to bring X and Y size down a bit then bring XLIN and YLIN out a bit until
>you get uniform sized diamonds..
>
>The bowing on the sides is normal for running SW on a 6100, but your vertical
>stretching is down to linearity. (sounds like you now this already)
>
>I have never found capping a vector board to make any difference. I think
>there's a bit of emperors new clothes syndrome about it :)
>
>Either you havn't adjusted the linearity yet, or there is a problem in the
>linearity part of the AVG section, but i can't see anything common to both
>axis, it just looks like bad adjustments.
>
>--
>Andrew Welburn
>http://www.andys-arcade.com
>----- Original Message -----
>>From: Scott Zeiser
>>To: vectorlist@vectorlist.org
>>Sent: Tuesday, January 04, 2011 11:28 PM
>>Subject: VECTOR: Star Wars vector issues (6100)
>>
>>
>>Happy New Year everybody...
>>
>>I picked up a Star Wars with a 6100 a while back - I'm just getting around to
>>messing with it. Right now I've got some vertical stretching/distortion, as
>>well as a couple vector-related issues in spots:
>>
>>Stretching in the center of Y axis, compressed on top and bottom:
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw4.jpg
>>(stretching is most obvious in this pic)
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw3.jpg
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw1.jpg
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw2.jpg
>>
>>Vector "tearing":
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw6.jpg
>>(bottom part of the "I" on "Insert" is falling off)
>>http://i488.photobucket.com/albums/rr249/scottz29/klov/star%20wars/sw7.jpg
>>
>>I know pincushion is an artifact of Star Wars on a 6100, but this center
>>bowing/distortion is different. It's only on the Y axis as you can see in
>>the first pic. It's also definitely a board-related issue - I've had my SW
>>hooked up to another 6100 and the issue showed up on both. Has anyone seen
>>this before, and if so, where can I start to fix it?
>>
>>This brings up a second question: is it worth capping vector boards? For
>>the distortion, I'm guessing this *might* be cap-related on the AVG board,
>>and DAC related for the vector tearing... Suggestions?
>>
>>I've tried the obvious monitor & board adjustments - BIP adjustments,
>etc.
>>
>>
>
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Received on Wed Jan 5 16:42:09 2011
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