RE: New ZVG vector mame menu

From: Barry Shilmover <barryshi_at_microsoft.com>
Date: Fri Feb 25 2011 - 23:47:56 EST

Where is the download?

Barry

Sent from Windows Phone 7
________________________________
From: Chad Gray
Sent: Friday, February 25, 2011 12:44 PM
To: vectorlist@vectorlist.org
Subject: Re: VECTOR: New ZVG vector mame menu

I've now got rotation fully working (as of about 10 mins ago!), currently you can press a key to rotate cw by 90 degrees til you get back to the right way around. I just need to get the setting read in from a cfg file or parameter now.

Sundance is an example I covered in the advanced usage readme in the downloadable zip - you have to pass it parameters to flip the x and y axes. You can do this with a bit of jiggery pokery of the vmm.bat file. The code to do this is listed in the file.

Chad

On Fri, Feb 25, 2011 at 7:33 PM, Lewis D'Aubin <ldaubin@bellsouth.net<mailto:ldaubin@bellsouth.net>> wrote:

The next step will be to get it to read settings from a .cfg file. In there we can store key bindings and interface settings like rotation and last selected game. And whether you want the stars on in the background - Barry, well found - you don't miss a trick ;)

Rotation would be excellent... I bought mine intending to use it in my Tempest cab, and gave up on that theory when I realized the menu wouldn't support it (I ended up hosting mine in an Armor Attack cab.) One continual problem - a couple vertical games don't rotate correctly on a horiz. monitor - case in point my old favorite Sundance (ends up rotating to upside-down for some reason.) Could somebody check this out on their setup and tell me if I'm the only one getting this problem?

Cheers,

                                                               -Lewis

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Received on Fri Feb 25 23:48:00 2011

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