Cool... That is an odd little fault !!
Btw Guys... I just tried the HV unit and Glass Jar trick that Andy tried the
other week. I cannot get to a working machine to test at the moment and have
promised it to someone.
This was a G05-802 HV unit. I gave it 40 VDC from a Bench Power Supply (20v +
20V). The Electrode was too big to go in the neck of the Bottle/Jar, but hooked
nicely on the Lip and I secured with Electrical Tape round the Neck.. It's not
going anywhere !!
Switched on and measured 11.75 KVDC on Electrode, 400 VDC on Pin 3, 40 VDC Pin 1
(Hi Z) , 90 VDC Pin 5. I'd say that works !!
Regards, Colin
________________________________
From: Andrew Welburn <andy_at_andysarcade.net>
To: vectorlist_at_vectorlist.org
Sent: Wednesday, 11 May, 2011 14:16:07
Subject: Re: VECTOR: weird amplifone deflection prolems...
I didn't recieve any wisdom on this fault from the vectorlist... i'm thinking of
cancelling my subscription fee payment... booo
hehe.
Anyway, i fixed it.. it has taken me waaay too long to find this, at least a day
and a half. Turned out to be shorted CR10 diode, something you just don't
expect as its how the spot killer samples the x deflection, i just wasn't
looking in that area...
You live and learn.
--
Andrew Welburn
http://www.andys-arcade.com
----- Original Message ----- From: "Andrew Welburn" <andy_at_andysarcade.net>
To: <vectorlist_at_vectorlist.org>
Sent: Thursday, April 07, 2011 12:33 PM
Subject: VECTOR: weird amplifone deflection prolems...
> hi all..
>
> http://www.andysarcade.net/pix/DSC_1221.JPG
>
> (ignore the colour problems, this is because the shadow mask on this tube is
>burned and warped in the middle)
>
> This amplifone deflection is kicking my arse at the moment, has anyone seen
>this sort of distortion before?
> Q4,Q6 is good, Q16, Q17 is good.
>
> I'm not totally through with checking everything yet, but usually you can go
>right in for transistors relating to the spacial part that is bad, but not this
>time it seems..
>
> the grid that is there is also dancing around doing a slow hula, its not
>stationary...
>
> anybody seen this sort of thing before?
>
> --
> Andrew Welburn
> http://www.andys-arcade.com
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Received on Wed May 11 12:00:21 2011
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