How is it done on the original arcade boards? And what kind of latency are
we talking here? How much latency does the original ZVG have?
As for the OS, I imagine the hardware being platform independent, people
would just need to write platform dependent software to work with it. I
feel like we shouldn't rule out any OS. I've developed many a MIDI
controller that uses MIDI over USB, and I can't detect any latency from
that, even when I move 5 faders at once, which is a whole lot of data being
crammed through the pipe.
On Tue, Apr 17, 2012 at 2:19 PM, Neil Bradley <nb@synthcom.com> wrote:
> As long as moving to a modern platform doesn't mean inducing more latency,
>> I
>> could see this being okay. Windows definitely isn't the answer, maybe a
>> version of Linux is.
>>
>
> Neither are suitable if you're talking per-vector timing. However, if the
> vector device absorbs an entire frame at a time and draws the entire frame,
> then any OS is suitable. For per-vector timing, you'd need the ability to
> respond in the tens to hundreds of nanoseconds.
>
>
> -->Neil
>
> ------------------------------**------------------------------**
> ----------------
> C. Neil Bradley - Excessive process falsely elevates the incapable and ties
> the hands of the exceptional.
>
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Received on Tue Apr 17 14:30:16 2012
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