For a lot of games, all you have to do is add a wire from the coin switch to the player start button. The first press adds a credit, the next adds another credit and starts a game. If there are two coin switch inputs, wire one to P1 and wire the other to P2. This is how my home-use-only Sega Pengo was wired from the factory to hardwire it for freeplay.
Some people like to add a leaf or push-button switch behind a coin reject button such that pressing the reject button adds credits. This elminates drilling a hole for an additional button.
William Boucher
http://www.biltronix.com
----- Original Message -----
From: Kevin Moore
To: vectorlist@vectorlist.org ; rasterlist@vectorlist.org
Sent: Saturday, May 26, 2012 8:20 AM
Subject: VECTOR: free play coin up circuit.
Sorry for those on both lists if you get this twice.
I'm wondering if anyone has built a coin up circuit for games that don't have free play.
So when P1 is pressed it adds a coin and starts a game.
When P2 is press it adds two coins and starts a game.
I'm not much of a designer of circuits, and I figure there is probably some timing that needs to be worked out between coin pulses and 1up.
Thanks,
Kevin
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Received on Sat May 26 16:08:07 2012
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