Below is the Asterock free play patch which required only the sidamas.2
rom be modified for the hack to work. The code has been successfully
tested in mame with a handful of plays and it is functional. YMMV on
actual hardware so let me know if you encounter an issue and I will take
a second look.
The sidamas.2 rom is the only rom which requires modification and is
mapped between 0x6800 and 0x6BFF on the Asterock hardware.
Old Code:
0x68ED LDY $6F ;// credit count is stored at 0x006F
New Code:
0x68ED LDY #$02 ;// load y register with value of 2 credits
Using your favorite hex editor, modify the sidamas.2 file beginning at
offset 0x00ED and replace the following two bytes:
0x00ED 0xA4 ==> 0xA0
0x00EE 0x6F ==> 0x02
Fluke 9010 checksums for in circuit verification
Original sidamas.2 rom = 0x388F
Patched sidamas.2.freeplay rom = 0x0DE3
On 11/1/2012 1:44 AM, Andrew Welburn wrote:
> That was my next thinking, some kind of patch to hit start and just
> jump right into a game... the romset it uses is the same as in Mame
> 'asterock' - verified in-circuit with crc-32's listed in the driver.
>
> would be marvellous if its just a 1-2 rom exchange to do this..
>
> Andrew Welburn
> http://www.andys-arcade.com
>
> On 31/10/2012 19:39, vectorlist-steve wrote:
>> Which version of the Asterock roms are you running? Although not a fix,
>> I might be able to send you a free play patch as a temporary workaround.
>>
>>
>> On 10/31/2012 8:20 AM, Andrew Welburn wrote:
>>> as expected.. it didn't work in the cabinet... So its currently in
>>> limbo.
>>>
>>>
>>> Andrew Welburn
>>> http://www.andys-arcade.com
>>>
>>> On 30/10/2012 18:04, vernimark wrote:
>>>> What about this ASTEROCK in the end? I’m curious
>>>>
>>>> ------------------------------------------------------------------------
>>>>
>>>>
>>>> *From:*owner-vectorlist@vectorlist.org
>>>> [mailto:owner-vectorlist@vectorlist.org] *On Behalf Of *Andrew Welburn
>>>> *Sent:* sabato 13 ottobre 2012 1.22
>>>> *To:* vectorlist@vectorlist.org
>>>> *Subject:* Re: VECTOR: Sidam Asterock wont coin up
>>>>
>>>> As mentioned in a previous post, you need 23v DC unregulated to
>>>> trigger
>>>> the inputs 5v won't do it.. 12v just about does it, but I'm using the
>>>> proper 23vdc for the inputs...
>>>>
>>>> The schems and wiring diagram are scanned and online, you'll see how
>>>> it's wired on there, I have it all correct...
>>>>
>>>> I might just end up sending the Pcb back to the owner to try in his
>>>> cab,
>>>> but there is no reason this shouldn't be working on the bench the
>>>> way I
>>>> have it wired, hence my post...
>>>>
>>>> Sidam also uses this wacky 23v for inputs on Explorer and Missile
>>>> Storm.. I haven't looked at my Sidam centipede, but I bet that does
>>>> too,
>>>> those wacky Italians.
>>>>
>>>> Andrew Welburn (mobile)
>>>>
>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>
>>>>
>>>> On 12 Oct 2012, at 22:48, Andre Huijts <a.huijts@upcmail.nl
>>>> <mailto:a.huijts@upcmail.nl>> wrote:
>>>>
>>>>> Hey I happen to own a working Asterock :)
>>>>>
>>>>> I remember that this has puzzled Andreas who fixed my Asterock
>>>>> boardset too. He repaired it up to working attract mode but couldn't
>>>>> coin it up whatever he tried. In the end, he just shipped it back to
>>>>> me in the hope that it would just work in the cabinet. Which it
>>>>> indeed
>>>>> did, and still does.....
>>>>>
>>>>> The inputs of Asterock expect a +5V instead of a shorting to the GND
>>>>> !! However, we knew this but still Andreas couldn't credit it when he
>>>>> shorted +5V to the inputs.........
>>>>>
>>>>> I never investigated it further because well....it works in the
>>>>> cab....:)
>>>>>
>>>>> I do assume you have the schematics ?
>>>>>
>>>>>
>>>>> Verstuurd vanaf mijn iPad
>>>>>
>>>>>
>>>>> Op 12 okt. 2012 om 23:35 heeft Andrew Welburn <andy@andysarcade.net
>>>>> <mailto:andy@andysarcade.net>> het volgende geschreven:
>>>>>
>>>>>> Yes indeed, all roms verify with the ones in Mame. Verified
>>>>>> in-circuit with crc32's.
>>>>>>
>>>>>> Andrew Welburn (mobile)
>>>>>>
>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>
>>>>>>
>>>>>> On 12 Oct 2012, at 22:06, vectorlist-steve
>>>>>> <vectorlist@arcadehacking.com <mailto:vectorlist@arcadehacking.com>>
>>>>>> wrote:
>>>>>>
>>>>>>> Andy,
>>>>>>>
>>>>>>> Have you verified your roms/eproms ?
>>>>>>>
>>>>>>>
>>>>>>> On 10/12/2012 2:02 PM, Andrew Welburn wrote:
>>>>>>>
>>>>>>>> All inputs operate properly, slam, diag step, test, hyper, rot
>>>>>>>> left, rot right, thrust fire, start1, start2.. Each one beeps
>>>>>>>> as an
>>>>>>>> input in test mode, as well as reads properly at its correct
>>>>>>>> address through the cpu socket (on my fluke) none are stuck...
>>>>>>>>
>>>>>>>> Andrew Welburn (mobile)
>>>>>>>>
>>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>>>
>>> ---------------------------------------------------------------------------
>>>
>>>
>>> ** Unsubscribe, subscribe, or view the archives at
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>>> ** Please direct other questions, comments, or problems to
>>> chris@westnet.com
>>
>> ---------------------------------------------------------------------------
>>
>> ** Unsubscribe, subscribe, or view the archives at
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>> ** Please direct other questions, comments, or problems to
>> chris@westnet.com
>>
> ---------------------------------------------------------------------------
>
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Received on Thu Nov 1 16:22:58 2012
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