Re: Sidam Asterock wont coin up

From: vectorlist-steve <vectorlist_at_arcadehacking.com>
Date: Thu Nov 01 2012 - 18:03:11 EDT

Any change of getting a copy of the those pesky Fluke 9100 floppies? I
still need a working set to reinstall the software mine after the scsi
drive falied. :-(

On 11/1/2012 2:16 PM, Andrew Welburn wrote:
> That's fantastic :)
>
> I will send the owner a new rom and see what happens, it will be a week at least as he's on holiday right now :)
>
> Thanks for the hack, it would have taken me quite a while longer to look at it myself, with no guarantee of success :)
>
> Andrew Welburn (mobile)
> www.andys-arcade.com
>
> On 1 Nov 2012, at 20:22, vectorlist-steve <vectorlist@arcadehacking.com> wrote:
>
>> Below is the Asterock free play patch which required only the sidamas.2 rom be modified for the hack to work. The code has been successfully tested in mame with a handful of plays and it is functional. YMMV on actual hardware so let me know if you encounter an issue and I will take a second look.
>>
>> The sidamas.2 rom is the only rom which requires modification and is mapped between 0x6800 and 0x6BFF on the Asterock hardware.
>>
>> Old Code:
>> 0x68ED LDY $6F ;// credit count is stored at 0x006F
>>
>> New Code:
>> 0x68ED LDY #$02 ;// load y register with value of 2 credits
>>
>>
>> Using your favorite hex editor, modify the sidamas.2 file beginning at offset 0x00ED and replace the following two bytes:
>>
>> 0x00ED 0xA4 ==> 0xA0
>> 0x00EE 0x6F ==> 0x02
>>
>>
>> Fluke 9010 checksums for in circuit verification
>>
>> Original sidamas.2 rom = 0x388F
>> Patched sidamas.2.freeplay rom = 0x0DE3
>>
>>
>>
>>
>> On 11/1/2012 1:44 AM, Andrew Welburn wrote:
>>> That was my next thinking, some kind of patch to hit start and just jump right into a game... the romset it uses is the same as in Mame 'asterock' - verified in-circuit with crc-32's listed in the driver.
>>>
>>> would be marvellous if its just a 1-2 rom exchange to do this..
>>>
>>> Andrew Welburn
>>> http://www.andys-arcade.com
>>>
>>> On 31/10/2012 19:39, vectorlist-steve wrote:
>>>> Which version of the Asterock roms are you running? Although not a fix,
>>>> I might be able to send you a free play patch as a temporary workaround.
>>>>
>>>>
>>>> On 10/31/2012 8:20 AM, Andrew Welburn wrote:
>>>>> as expected.. it didn't work in the cabinet... So its currently in limbo.
>>>>>
>>>>>
>>>>> Andrew Welburn
>>>>> http://www.andys-arcade.com
>>>>>
>>>>> On 30/10/2012 18:04, vernimark wrote:
>>>>>> What about this ASTEROCK in the end? I’m curious
>>>>>>
>>>>>> ------------------------------------------------------------------------
>>>>>>
>>>>>> *From:*owner-vectorlist@vectorlist.org
>>>>>> [mailto:owner-vectorlist@vectorlist.org] *On Behalf Of *Andrew Welburn
>>>>>> *Sent:* sabato 13 ottobre 2012 1.22
>>>>>> *To:* vectorlist@vectorlist.org
>>>>>> *Subject:* Re: VECTOR: Sidam Asterock wont coin up
>>>>>>
>>>>>> As mentioned in a previous post, you need 23v DC unregulated to trigger
>>>>>> the inputs 5v won't do it.. 12v just about does it, but I'm using the
>>>>>> proper 23vdc for the inputs...
>>>>>>
>>>>>> The schems and wiring diagram are scanned and online, you'll see how
>>>>>> it's wired on there, I have it all correct...
>>>>>>
>>>>>> I might just end up sending the Pcb back to the owner to try in his cab,
>>>>>> but there is no reason this shouldn't be working on the bench the way I
>>>>>> have it wired, hence my post...
>>>>>>
>>>>>> Sidam also uses this wacky 23v for inputs on Explorer and Missile
>>>>>> Storm.. I haven't looked at my Sidam centipede, but I bet that does too,
>>>>>> those wacky Italians.
>>>>>>
>>>>>> Andrew Welburn (mobile)
>>>>>>
>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>
>>>>>>
>>>>>> On 12 Oct 2012, at 22:48, Andre Huijts <a.huijts@upcmail.nl
>>>>>> <mailto:a.huijts@upcmail.nl>> wrote:
>>>>>>
>>>>>>> Hey I happen to own a working Asterock :)
>>>>>>>
>>>>>>> I remember that this has puzzled Andreas who fixed my Asterock
>>>>>>> boardset too. He repaired it up to working attract mode but couldn't
>>>>>>> coin it up whatever he tried. In the end, he just shipped it back to
>>>>>>> me in the hope that it would just work in the cabinet. Which it indeed
>>>>>>> did, and still does.....
>>>>>>>
>>>>>>> The inputs of Asterock expect a +5V instead of a shorting to the GND
>>>>>>> !! However, we knew this but still Andreas couldn't credit it when he
>>>>>>> shorted +5V to the inputs.........
>>>>>>>
>>>>>>> I never investigated it further because well....it works in the
>>>>>>> cab....:)
>>>>>>>
>>>>>>> I do assume you have the schematics ?
>>>>>>>
>>>>>>>
>>>>>>> Verstuurd vanaf mijn iPad
>>>>>>>
>>>>>>>
>>>>>>> Op 12 okt. 2012 om 23:35 heeft Andrew Welburn <andy@andysarcade.net
>>>>>>> <mailto:andy@andysarcade.net>> het volgende geschreven:
>>>>>>>
>>>>>>>> Yes indeed, all roms verify with the ones in Mame. Verified
>>>>>>>> in-circuit with crc32's.
>>>>>>>>
>>>>>>>> Andrew Welburn (mobile)
>>>>>>>>
>>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>>>
>>>>>>>>
>>>>>>>> On 12 Oct 2012, at 22:06, vectorlist-steve
>>>>>>>> <vectorlist@arcadehacking.com <mailto:vectorlist@arcadehacking.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Andy,
>>>>>>>>>
>>>>>>>>> Have you verified your roms/eproms ?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 10/12/2012 2:02 PM, Andrew Welburn wrote:
>>>>>>>>>
>>>>>>>>>> All inputs operate properly, slam, diag step, test, hyper, rot
>>>>>>>>>> left, rot right, thrust fire, start1, start2.. Each one beeps as an
>>>>>>>>>> input in test mode, as well as reads properly at its correct
>>>>>>>>>> address through the cpu socket (on my fluke) none are stuck...
>>>>>>>>>>
>>>>>>>>>> Andrew Welburn (mobile)
>>>>>>>>>>
>>>>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>> ---------------------------------------------------------------------------
>>>>>
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Received on Thu Nov 1 18:03:28 2012

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