Re: Sidam Asterock wont coin up

From: Andrew Welburn <andy_at_andysarcade.net>
Date: Fri Nov 30 2012 - 12:57:26 EST

I had to post the rom out to the owner on my way to the usa the other
day.. stupid airport letterbox would only take flat letters (not a rom
in a padded envelope). So i had to post it back to England from the
usa.. it only arrived a few days ago.. i'm waiting for the owner to tell
me if it was successful.

Andre... the instructions are right there, make it yourself and burn it!

Andrew Welburn
http://www.andys-arcade.com

On 30/11/2012 17:48, Andre Huijts wrote:
> Did this work ?
>
> I'd be interested in a "ready made" file that I can (let) burn and try on my machine...
>
> Cheers, André
>
>
> Op 10 nov. 2012, om 19:53 heeft Andrew Welburn <andy@andysarcade.net> het volgende geschreven:
>
>> Just so everyone else knows, Mame has changed the naming convention (after i confirmed it on this pcb and asked them to do so) so the rom to modify in question is 10505.2 not sidamas.2 described below..
>>
>> I've made the modification and i'll send the rom to the owner tomorrow, i'll report back on what he finds.
>>
>> Did anyone else do the mod yet?
>>
>> Andrew Welburn
>> http://www.andys-arcade.com
>>
>> On 01/11/2012 20:22, vectorlist-steve wrote:
>>> Below is the Asterock free play patch which required only the sidamas.2
>>> rom be modified for the hack to work. The code has been successfully
>>> tested in mame with a handful of plays and it is functional. YMMV on
>>> actual hardware so let me know if you encounter an issue and I will take
>>> a second look.
>>>
>>> The sidamas.2 rom is the only rom which requires modification and is
>>> mapped between 0x6800 and 0x6BFF on the Asterock hardware.
>>>
>>> Old Code:
>>> 0x68ED LDY $6F ;// credit count is stored at 0x006F
>>>
>>> New Code:
>>> 0x68ED LDY #$02 ;// load y register with value of 2 credits
>>>
>>>
>>> Using your favorite hex editor, modify the sidamas.2 file beginning at
>>> offset 0x00ED and replace the following two bytes:
>>>
>>> 0x00ED 0xA4 ==> 0xA0
>>> 0x00EE 0x6F ==> 0x02
>>>
>>>
>>> Fluke 9010 checksums for in circuit verification
>>>
>>> Original sidamas.2 rom = 0x388F
>>> Patched sidamas.2.freeplay rom = 0x0DE3
>>>
>>>
>>>
>>>
>>> On 11/1/2012 1:44 AM, Andrew Welburn wrote:
>>>> That was my next thinking, some kind of patch to hit start and just
>>>> jump right into a game... the romset it uses is the same as in Mame
>>>> 'asterock' - verified in-circuit with crc-32's listed in the driver.
>>>>
>>>> would be marvellous if its just a 1-2 rom exchange to do this..
>>>>
>>>> Andrew Welburn
>>>> http://www.andys-arcade.com
>>>>
>>>> On 31/10/2012 19:39, vectorlist-steve wrote:
>>>>> Which version of the Asterock roms are you running? Although not a fix,
>>>>> I might be able to send you a free play patch as a temporary workaround.
>>>>>
>>>>>
>>>>> On 10/31/2012 8:20 AM, Andrew Welburn wrote:
>>>>>> as expected.. it didn't work in the cabinet... So its currently in
>>>>>> limbo.
>>>>>>
>>>>>>
>>>>>> Andrew Welburn
>>>>>> http://www.andys-arcade.com
>>>>>>
>>>>>> On 30/10/2012 18:04, vernimark wrote:
>>>>>>> What about this ASTEROCK in the end? I’m curious
>>>>>>>
>>>>>>> ------------------------------------------------------------------------
>>>>>>>
>>>>>>>
>>>>>>> *From:*owner-vectorlist@vectorlist.org
>>>>>>> [mailto:owner-vectorlist@vectorlist.org] *On Behalf Of *Andrew Welburn
>>>>>>> *Sent:* sabato 13 ottobre 2012 1.22
>>>>>>> *To:* vectorlist@vectorlist.org
>>>>>>> *Subject:* Re: VECTOR: Sidam Asterock wont coin up
>>>>>>>
>>>>>>> As mentioned in a previous post, you need 23v DC unregulated to
>>>>>>> trigger
>>>>>>> the inputs 5v won't do it.. 12v just about does it, but I'm using the
>>>>>>> proper 23vdc for the inputs...
>>>>>>>
>>>>>>> The schems and wiring diagram are scanned and online, you'll see how
>>>>>>> it's wired on there, I have it all correct...
>>>>>>>
>>>>>>> I might just end up sending the Pcb back to the owner to try in his
>>>>>>> cab,
>>>>>>> but there is no reason this shouldn't be working on the bench the
>>>>>>> way I
>>>>>>> have it wired, hence my post...
>>>>>>>
>>>>>>> Sidam also uses this wacky 23v for inputs on Explorer and Missile
>>>>>>> Storm.. I haven't looked at my Sidam centipede, but I bet that does
>>>>>>> too,
>>>>>>> those wacky Italians.
>>>>>>>
>>>>>>> Andrew Welburn (mobile)
>>>>>>>
>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>>
>>>>>>>
>>>>>>> On 12 Oct 2012, at 22:48, Andre Huijts <a.huijts@upcmail.nl
>>>>>>> <mailto:a.huijts@upcmail.nl>> wrote:
>>>>>>>
>>>>>>>> Hey I happen to own a working Asterock :)
>>>>>>>>
>>>>>>>> I remember that this has puzzled Andreas who fixed my Asterock
>>>>>>>> boardset too. He repaired it up to working attract mode but couldn't
>>>>>>>> coin it up whatever he tried. In the end, he just shipped it back to
>>>>>>>> me in the hope that it would just work in the cabinet. Which it
>>>>>>>> indeed
>>>>>>>> did, and still does.....
>>>>>>>>
>>>>>>>> The inputs of Asterock expect a +5V instead of a shorting to the GND
>>>>>>>> !! However, we knew this but still Andreas couldn't credit it when he
>>>>>>>> shorted +5V to the inputs.........
>>>>>>>>
>>>>>>>> I never investigated it further because well....it works in the
>>>>>>>> cab....:)
>>>>>>>>
>>>>>>>> I do assume you have the schematics ?
>>>>>>>>
>>>>>>>>
>>>>>>>> Verstuurd vanaf mijn iPad
>>>>>>>>
>>>>>>>>
>>>>>>>> Op 12 okt. 2012 om 23:35 heeft Andrew Welburn <andy@andysarcade.net
>>>>>>>> <mailto:andy@andysarcade.net>> het volgende geschreven:
>>>>>>>>
>>>>>>>>> Yes indeed, all roms verify with the ones in Mame. Verified
>>>>>>>>> in-circuit with crc32's.
>>>>>>>>>
>>>>>>>>> Andrew Welburn (mobile)
>>>>>>>>>
>>>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 12 Oct 2012, at 22:06, vectorlist-steve
>>>>>>>>> <vectorlist@arcadehacking.com <mailto:vectorlist@arcadehacking.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Andy,
>>>>>>>>>>
>>>>>>>>>> Have you verified your roms/eproms ?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On 10/12/2012 2:02 PM, Andrew Welburn wrote:
>>>>>>>>>>
>>>>>>>>>>> All inputs operate properly, slam, diag step, test, hyper, rot
>>>>>>>>>>> left, rot right, thrust fire, start1, start2.. Each one beeps
>>>>>>>>>>> as an
>>>>>>>>>>> input in test mode, as well as reads properly at its correct
>>>>>>>>>>> address through the cpu socket (on my fluke) none are stuck...
>>>>>>>>>>>
>>>>>>>>>>> Andrew Welburn (mobile)
>>>>>>>>>>>
>>>>>>>>>>> www.andys-arcade.com <http://www.andys-arcade.com>
>>>>>>>>>>>
>>>>>> ---------------------------------------------------------------------------
>>>>>>
>>>>>>
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>>>>>> chris@westnet.com
>>>>>
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>>>>>
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>
> André Huijts
> andre.huijts@upcmail.nl
>
>
>
>
>
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Received on Fri Nov 30 12:57:52 2012

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