RE: 9010A Code Generator Question

From: Matt Rossiter <matt_at_rossiters.com>
Date: Tue Aug 29 2006 - 15:31:33 EDT

By the way, I was able to resolve a tricky problem using the 9010A Code
Generator.

In the tempest manual I have, if you have a board using the 32k roms, the
designated positions are listed as this:

136002-133: D1
136002-134: F1
136002-235: J1
136002-136: L/M1
136002-237: P1
136002-138: N/P3

But according to the Fluke 9010a - the signatures were showing that the
positions of the roms should be reversed:

136002-237: D1
136002-136: F1
136002-235: J1
136002-134: L/M1
136002-133: P1

So the book must have a misprint? I was able to catch that problem within
5 minutes instead of spending hours trying to figure it out.

Did anyone else know that the manual has this misprint? I have the -04
rev board and the 3rd edition of the manual.

Matt

On Sun, 27 Aug 2006, James Bright wrote:

>
> Eventually... Just not a whole lot of time right now because I'm in the
> middle of re-writing quarterarcade (from the ground up... Reflects things
> we've learned over the last 5 years of doing business). You can change the
> program name online in the generator by clicking the Edit link. I know it's
> a PITA ... And it's not the first time someone has requested this feature.
>
> If I get a free couple of hours I'll look into how much work this would
> be...
>
> JB
>
> --James Bright
> www.QuarterArcade.com
> Restored Arcade Games for your Home
>
>> -----Original Message-----
>> From: techtoolslist-bounces@flippers.com
>> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter
>> Sent: Sunday, August 27, 2006 3:01 PM
>> To: techtoolslist@flippers.com
>> Subject: [Techtoolslist] 9010A Code Generator Question
>>
>> This is a very handy tool to work with when you want to do
>> some quick tests. I love it.
>>
>> I have just one itty bitty suggestion, unless I'm just doing
>> something wrong. When you generate a test script for a game,
>> say Tempest, the ROM Program names it automatically creates
>> are generally "illegal" when they are compiled through FIDE.
>> I guess it has to be a certain length? So, I just have to
>> edit each ROM program name so that it can compile the script
>> and send it to the troubleshooter. For example, I would
>> normally take a generated name like 136002123 and manually
>> change it to ROM123.
>>
>> http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx?
>> g=3057&set=tempest&cpu=5526
>>
>> James, would it be possible to add an optional function that
>> could automatically truncate the ROM Program names? Maybe
>> have something where it adds "rom" to the beginning and the
>> last 3 or 4 characters of the rom name to the end? I don't
>> mind doing it manually, or maybe come up with a script of my
>> own, but that would be super cool.
>>
>>
>> Matt
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>
>
>
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Received on Tue Aug 29 15:28:59 2006

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