At 03:33 PM 6/10/97 -0400, you wrote:
>Zonn wrote:
>>So for the games that used the noisy semiconductor approach (Space War,
>>Sundance, Tailgunner(?), I think I'm missing one) the explosions won't
>sound
>>nearly as cool.
>
>Rip Off is the one your forgetting.
I just looked at the RipOff schematic last night and it uses the 8 pin noise
generator: S2688.
I don't have a schematic or sound board for Warrior, maybe it uses a noisy
semiconductor...
-Zonn
Received on Wed Jun 11 09:48:36 1997
This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:36 EDT