> At 03:33 PM 6/10/97 -0400, you wrote:
> >Zonn wrote:
> >>So for the games that used the noisy semiconductor approach (Space War,
> >>Sundance, Tailgunner(?), I think I'm missing one) the explosions won't
> >sound
> >>nearly as cool.
> >
> >Rip Off is the one your forgetting.
>
> I just looked at the RipOff schematic last night and it uses the 8 pin noise
> generator: S2688.
>
> I don't have a schematic or sound board for Warrior, maybe it uses a noisy
> semiconductor...
I've got the schematics for Warrior. I'll dupe sets (no charge) for people
on this mailing list that want them. Send me some email with your snail
mail address (kmahan@novell.com).
Kurt
/*
* This version of Kurt Mahan is currently being evaluated. Words he speaks
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*
* Novell Java Development
*
* Kurt Mahan
* kmahan@novell.com
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Received on Wed Jun 11 10:16:30 1997
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