Re: omega race drawings

From: Mark Jenison <jenison_at_cig.mot.com>
Date: Wed Aug 06 1997 - 09:48:35 EDT

On Aug 5, 11:10am, Zonn wrote:
> Subject: RE: omega race drawings
> At 10:17 AM 8/5/97 -0700, you wrote:
> >G'day folks,
> >
> >I have an interesting proposition for a spin knob!
> >
> >Let's start with a Discs of Tron "up and down" spin knob. If you don't
> >push the knob up or down, then it acts just like a spin knob....you have
> >to keep spinning it to keep turning. If you push down while turning the
> >spin knob, then it acts just like Clay and Al have been describing. To
> >be safe, I'd suggest that pulling up on the knob stops all activity.
> >What do you think?
> >
> > Steven S Ozdemir
> > sso@dsc.com
> >
> >ps - If this idea takes off, I'm going to be really annoyed that both of
> >my Discs of Tron control panels went to Mark J in the trade for that
> >wonderful 4 player Eliminator cocktail.
>
> Clay's last idea sounds like the most do-able to me, though I can see that
> because of the free spin past the limits being ignored you can get yourself
> to a point where you hand is all tweaked in one direction that is now
> considered the new center.
>
> But even if you get something working I'll bet I can kick all your asses
> using <left><right> <thrust><fire> while you guys fiddle around with trying
> to get a spin knob to emulate subtle taps on the direction keys, when trying
> to regain control after being blasted towards the "Bagel of Death" in
> Eliminator!
>
> Just out of curiosity isn't it cheaper and easier to wire up 2 $0.50 arcade
> buttons than to find and program a Discs of Tron spin knob to act like them?
> :^> ?
>
> -Zonn (the confused)

Way to go Zonn! Throw more hardware at the problem, not this crazy "emulation"
stuff! Keep it simple.

- Mark "has all the DoT encoder wheels he needs" Jenison
Received on Wed Aug 6 06:49:01 1997

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