>You've got a good point Zonn. But have you ever seen a cabinet that's been
>wired with controls for a bunch of different things? They tend to get ugly.
>I find the idea of a spinner, thrust and fire very appealing unless it
>turns out hard to play (which you point out may well be the case :-)
>Anyway, minimal controls is very nice looking if it works.
Here's a thought. Last week I finished up a hacking session (that I even
got *paid* for!) that consisted of modifying Astro Blaster (on the G-80
platform) so that the fuel guage doesn't go down as fast and the laser
cools off faster.
Given Al's ability to view G-80 program RAM in emulation, I bet it wouldn't
take him long to tell me where in RAM the ship rotation values are stored
for Space Fury and Eliminator... A little disassembly and some tinkering
later I bet it wouldn't be very hard to make Space Fury (for sure) and
Eliminator (maybe a little harder) *support* a spinner knob for positioning
a ship... ;-)
(Sure, it's messing with a "classic", but from past experience Astro
Blaster is a lot more fun without the damn fuel guage running out on you no
matter what you do in Sector 4...) I think Space Fury with the spinner
would be neato.
(I was thinking of trying the same thing with Asteroids too.)
-Clay
Clayton N. Cowgill Engineering Manager
_______________________________________________________________________
/\ Diamond Multimedia Systems, Inc. clay@supra.com
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Received on Wed Aug 6 10:04:18 1997
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