Re: Tailgunner has a special monitor?

From: Zonn <zonn_at_concentric.net>
Date: Mon Aug 11 1997 - 16:40:00 EDT

At 01:03 PM 8/11/97 -0700, you wrote:
>Paul Kahler wrote:
>
>>
>>
>> I thought that was standard. The motherboard pattent actually talks
>> about
>> how to use this along with the JUMP-EXTERNAL instruction to get analog
>>
>> inputs. I assumed this means the signal is present from all
>> CineMonitors.
>> I'm sure I've seen what you're looking for, but I don't have it in
>> front
>> of me right now. Funny how they decided ahead of time to route the
>> X-Position to the sound board via the motherboard!
>
>Ok, I don't know much, but The sitdown taligunner I have uses a
>vectorbeam monitor. The upright uses the cinematronic one. For some
>reason, my buddie could not make the cinematronic tube work in the
>sitdown. Might have had different connectors or something. LAter, Bill

The Vectorbeams all had 5v regulators on the monitor, the Cinematronics used
the 5v supplied from the power supply. The Vectorbeams used smaller
connectors for there power (9 pins), the Cinematronics used 12 or 15 pins (I
can't remember).

It's possible to make a simple Cinematronics game to Vectorbeam monitor
adapter, since it's just a matter of *not* connecting the 5v -- you do have
to be careful on which ground wires to connect or you might lose you
filament volage.

It's a little harder to make a Vectorbeam game (like Tailgunner II) to
Cinematronics monitor (like Tailgunner upright) adapter, since 5v will have
to be found somewhere.

-Zonn
Received on Mon Aug 11 13:34:14 1997

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