Jeff Anderson wrote:
>
> On Mon, 9 Feb 1998, Zonn wrote:
>
> > It uses a standard optical sensor, except it has much higher resolution than the
> > other games, you would have to do a lot of spinning to get the glove to rotate
> > just once. (around 4:1 I believe.)
>
> I guess I could just make one using a Tempest spinner, and make the disc
> in photoshop and print it out as a transparency and sandwich it between
> plastic just like speed freak..
>
> > >Another thing I was wondering about is that whenever I turn on the Armor
> > >Attack, the CRT heater gets REALLY bright, say 10 times brighter than it
> > >should be for just a second, then it works normally. This doesn't seem
> > >normal to me, but the heater is directly driven by the PS 6V right? I
> > >swapped out PSs and it still happened
> >
> > The CRT getting bright in then dimming down is normal for Cinematronics game.
> > When the filament is cold is resistance is low, so it draws more current. As it
> > heats up the resistance goes up and the current consumption goes down.
>
> Yeah, that is true for any light bulb, but this thing is abnormally
> bright... Kurt is probably right. I never even thought of that. The tube
> still looks great though.. We'll see how long it lasts then as it is
> operated every day...
>
> thanks!
> Jeff
Hi!
I've seen a number of older B&W games with filaments that got very
bright on warm up, they are still running-years later...
John :-#)#
-- John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9 Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games) mailto:jrr_at_flippers.com, web page http://www.flippers.com "Old pinballers never die, they just flip out."Received on Mon Feb 9 22:25:21 1998
This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:30:48 EDT