On Fri, 5 Jun 1998 10:41:16 -0700 , Clay Cowgill <ClayC@diamondmm.com> wrote:
>
>
>> (On a tangent to the "Run Lunar Lander on Asteroids" thread - as cool
>> as it sounds, keep in mind that if you carry the logic too far, you
>> end
>> up with a 500-game "software-switchable multigame" running on a
>> P200MMX
>> with 64M and a 6.4G hard drive :-)
>>
>Yeah, that thinking was behind my wanting to do an ISA (or PCI, Al ;-)
>card that was just a vector generator. So, you could basically hook up
>a PC to a Wells Gardner (for example) vector monitor and run emulated
>vector games on a real vector display.
I *like* this idea! Then we could colorize the old Cinematronics games!
>(With a sufficiently fast PC I
>bet you could do some path analysis on the vector display list and sort
>each frame for shortest draw time so you could run "fast" vector games
>(like Sega stuff) on a WG monitor...)
Or just put a slight delay to allow the WG to catchup, you probably wouldn't
even notice a thing, it would just extend the drawing time slightly towards the
end of the 1/40 second refresh of the Sega games. I imagine there is some dead
time at the end of each refresh, before the screen starts to redraw that could
take up the slack.
-Zonn
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Received on Fri Jun 5 11:10:05 1998
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