RE: New Vector Games

From: Ozdemir, Steve <steve.ozdemir_at_plpt.com>
Date: Tue Dec 29 1998 - 17:26:06 EST

G'day,

I'm most interested in gameplay. Precise graphics can be added later (or by
others if you find someone wants to help out).

                Steve Ozdemir
                sso@plpt.com

ps - I like emulators, since I know the gameplay is as close as possible to
the original (well, except for the nice vector monitor!).

> -----Original Message-----
> From: Jeffh [SMTP:Jeffh@diac.com]
> Sent: Tuesday, December 29, 1998 2:31 PM
> To: vectorlist@mcfeeley.cc.utexas.edu
> Subject: Re: New Vector Games
>
> Hey guys,
> I've come a long way on space wars (but I still have a long way to go)
> and I've run into some snags.
> How exact do you guys want to see the original reproduced?
> The big stubbling block I'm running into is trying to make the explosions
> look like the original.
> In the original, the pieces maintain their same angle and size and always
> come off the ship at an angle based on the direction the ship is facing
> (really cool looking, looks like the ship is growing in size)
> It would be easy to blow off preset explosion in the general direction,
> but
> will take some interesting programming to make it look like the
> cinematronics game.
>
> -jeff
>
> jeffh@diac.com
> Buy/Sell/Trade classic video arcade games.
> www.diac.com/~jeffh/
>
Received on Tue Dec 29 16:26:11 1998

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