You can send them to me jess@magenta.com and I will put them up onto the
Asteroids page.
jess
John Robertson wrote:
>
> Ok, I have these, who should I send them to? I think they should go to
> the vector storage area...
> Here is a checksum listing of my Asteroids directory...
>
> John :-#)#
>
> MKDUD@aol.com wrote:
> >
> > I'm posting this again because I don't think my first posting was clear.
> >
> > Hello,
> >
> > I'm looking for Asteroids roms that allowed the small UFO to fire aimed
> > "wraparound" shots (shots that go off the screen & appear on the other side),
> > and they also allow the small UFO to shoot as soon as it appears. They are
> > labeled as follows: 034144-04E, 034145-04E (for revision 1 boards), and
> > 035144-04E, 035145-04E (for revision 2 boards). The roms would be labled as
> > above, with the "04E" designation on them. I'm hoping somebody's got these, I
> > don't think they are that rare, and have played MANY Asteroids machines with
> > these "souped up" roms.
> > I (like many other guys who grew up playing Asteroids) used to tear up
> > Asteroids machines with the original roms by using the "lurking" or "cruising"
> > strategy of hunting the little 1000 pt UFO. I used to play for hours,
> > and have so many extra guys built up that I could take 15-20 min breaks and
> > still come back to my game. It would be great to have the "Wraparound Roms"
> > described above, these would make this "strategy" or cheat, very difficult to
> > use. Does anybody have a working set of the above roms? Please let me know,
> > I'd love to get the images, or buy them from somebody.
> >
> >
> > Here is the Atari description for the rom upgrade:
> >
> > Atari Asteroids E-Prom Kit
> >
> > Players incresed skill levels may cause excessive game times. If you have
> > this problem, Atari has a solution. You may purchase an E-PROM kit which
> > will:
> >
> > 1) Allow small saucer to use wrap-around feature,
> > 2) Allow small saucer to fire immediately when entering the playing area,
> > and
> > 3) Prevent the intermittent loss of 3rd initial on 10th highest score.
> >
> > I'd love to get these rom images, or roms. If anybody can help, I'd really
> > appreciate it!
> >
> > Thanks Very much,
> >
> > Michael Kelley
>
> --
> John's Jukes Ltd. 2343 Main St., Vancouver, BC, Canada V5T 3C9
> Call (604)872-5757 or Fax 872-2010 (Pinballs, Jukes, Video Games)
> mailto:jrr_at_flippers.com, web page http://www.flippers.com
> "Old pinballers never die, they just flip out."
>
> ---------------------------------------------------------------
>
> File 01-34602 == 0x0872 [256 bytes]
> File 035127.01 == 0x3632 [16]
> File 035127.02 == 0x353E [16]
> File 035127.02E == 0x353E [16]
> File 03512701.1C1 == 0x3632 [16]
> File 03512702.1C2 == 0x353E [16]
> File 035143.01 == 0x22D4 [16]
> File 035143.02 == 0x2BB4 [16]
> File 035143.02E == 0x2BB4 [16]
> File 03514301.1BF == 0x22D4 [16]
> File 03514302.1C0 == 0x2BB4 [16]
> File 035144.01 == 0x187E [16]
> File 035144.02 == 0x0CEE [16]
> File 035144.02E == 0x0CEE [16]
> File 035144.04E == 0x0E7C [16]
> File 03514401.1C0 == 0x187E [16]
> File 03514402.1C1 == 0x0CEE [16]
> File 035145.01 == 0x2F84 [16]
> File 035145.02 == 0x31CC [16]
> File 035145.02E == 0x31CC [16]
> File 035145.04E == 0x368C [16]
> File 03514501.1C1 == 0x2F84 [16]
> File 03514502.1C2 == 0x31CC [16]
> File 03643001.1BF == 0x2286 [16]
> File 03643002.1C0 == 0x2A7E [16]
> File 03643101.1C0 == 0x0A9E [16]
> File 03643102.1C1 == 0x1098 [16]
> File 03643201.1C1 == 0x0A9E [16]
> File 03643202.1C2 == 0x3A6E [16]
> File 03643302.1C3 == 0x4DFA [16]
> File 03643303.1C4 == 0x7B2D [16]
> File 03679901.1D1 == 0xA404 [16]
> File 03680001.1C0 == 0x3F69 [16]
> File 03680002.1C1 == 0x4662 [16]
> File ASTEROID.INF == 0x938E [1365 bytes]
> File README.AST == 0x3C97 [267 bytes]
> File READMEAS.4B8 == 0xB6EE [732 bytes]
Received on Mon Feb 8 09:44:29 1999
This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:30:51 EDT