>If you've poked at MAME at all, you may find it's faster just to plug
>the proms into a simple simulation there, and use the built-in debugger
>and disassembler in it. The debugging output log is EXTREMELY useful for
>finding things like memory-mapped I/O ports (configure RAM/ROM and try
>running the simulation, watching what other adrs it references..0
Would this require that I compile MAME to turn the Debugger ON?
I had tried to do this so that I could test some Multigame code for
a previous (on-hold) project. I never got it to compile cause I couldn't
get Allegro patched to the correct version. I finally gave up.
Dave
Received on Tue Feb 9 13:11:24 1999
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