I talked a bit more to Jack on the phone tonight, and
here are a few more tidbits:
He started after Tim Skelly had left
The development system for the Vectorbeam hardware was a Terak
The development system for the 68000 vector games was a Tektronix
68000 unix box.
He wrote another game besides Boxing Bugs, called Hovercraft which
ran on the 68000 hardware and is 3D (screen split left/right eye)
One prototype was built.
He REALLY likes QB-3 and remembers seeing a bunch of them at an
AMOA show. It was a color trackball game, sort of like Tempest.
Each face of a cube was a separate battle and you could rotate
from one battle to another with the trackball. The next level
was a dodecahedron. I'll have to ask him if he remembers anything
else about the control panel.
He also worked on "The Last Starfighter" at Atari. It was a polygon
game, microcoded fill generator, 68000, and a 32020 for geometry
processing.
He was very excited when I told him I have a Cosmic Chasm board set,
and we're going to see if we can get Hovercraft running on in..
I'm going to be on vacation during Sept, so I hope to be able to
do some hacking on this stuff.
Received on Mon Aug 30 23:10:51 1999
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