Hello :)
I have zero experience, 100% interest, and a basement full of machines
deserving better care than they've previously gotten. I do not have any
ability to contribute to such a FAQ, but if web space is needed I'd be
happy to host or mirror it. I'm assuming it's not needed, but just in
case it's available.
--- saint
Build Your Own Arcade Controls FAQ
http://www.arcadecontrols.speedhost.com
On Tue, 7 Sep 1999, Ozdemir, Steven S, GOVMK wrote:
> G'day folks,
>
> I think the collecting community has evolved enough (along with the
> technology) to merit a FAQ on how to remanufacture game cabinets. My main
> reason for writing FAQs was always to draw more people into experimenting in
> a particular area of the hobby. Remanufacturing cabinet/CPO artwork seems
> to be an apt topic for the next couple years.
>
> Just my two cents...
>
> Steve Ozdemir
> sozdemir@att.com
>
> ps - What I'd really like to see is a new, universal XY monitor for $500.
> But that's a significantly more difficult remanufacturing project than
> cabinet/CPO artwork.
>
> -----Original Message-----
> From: Commander Dave [mailto:david@hiwaay.net]
> Sent: Tuesday, September 07, 1999 7:49 AM
> To: vectorlist@lists.cc.utexas.edu
> Subject: Re: Quantum cpo? Re: Tempest CPO Art Differences
>
>
> I had done some work to see if there was a FAQ or to get some input on the
> creation
> of a FAQ from the experiences of people that had done it in the past. If I
> remember
> correctly, I didn't get even one response. I think I did talk to a few
> people (via
> email) about how they did theirs, but it was very basic information they
> provided.
> Due to the lack of response, I dropped it.
>
> I would be interested in helping create a FAQ if one does not exist. I am
> currently
> working on restoration tecniques on the games I have at home, including side
> art
> reproduction and/or repair (!), CPO, Marquee, etc. Things are moving very
> slow,
> however, to a serious lack of funds.
>
> Anyway, just wanted to give you my expeirences searching for repro
> information. Feel
> free to contact me if someone wants to share info and create a rough FAQ.
>
> -Commander Dave
>
> Matthew Sell wrote:
>
> > Does somebody have a FAQ or HOW-TO list for having Repro CPOs produced?
> >
> > I've got a Battlezone with a flawless control panel (thanks XY Vids!) that
> could
> > be a prototype for an overlay.
> >
> > I guess I'm not sure where to start and how to approach this whole
> project.
> >
> > - Matt
> >
> > MKDUD@aol.com wrote:
> >
> > > In a message dated 9/2/99 7:50:22 AM Eastern Daylight Time,
> Robot2084@aol.com
> > > writes:
> > >
> > > << There was someone who was doing a Quantum cpo. He even took
> everyone's
> > > serial #'s down. Not just from the cabinet but from their pcbs as
> well.
> > > That was quite awhile back. Any word from this guy?
> > > >>
> > >
> > > This was me. I'm sorry, but I've been so damn busy with work, that I
> haven't
> > > had a chance to do much with it. I'm reluctant to send mine out to be
> scanned
> > > (no offense to anyone on this, and not to brag, but look at the May
> issue of
> > > Gameroom magazine...). I'm planning on having someone scan mine (with a
> ton
> > > of scans, from every possible angle) with a really good flatbed and
> handheld
> > > scanner. Then, perhaps one of the "overlay masters" can go to work on
> it.
> > > Again, I'm sorry this project hasn't really gone too far yet, I just
> haven't
> > > had the time lately.
> > >
> > > TTYL,
> > > MK
> >
> > --
> > NOTICE:
> >
> > This program is sold by weight, not by volume.
> > Some settling of code may have occurred during shipment.
> > Always shake and recompile before using.
> > Refrigerate after use.
> > Expiration date and plant code are stamped in the registry.
> > If you are not satisfied, promptly return any unused portion for refund.
>
>
Received on Tue Sep 7 10:36:50 1999
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