Re: Remanufacturing FAQ

From: Matthew Sell <msell_at_ix.netcom.com>
Date: Tue Sep 07 1999 - 11:47:47 EDT

I'm working on setting up some pages for my web site; I have a dedicated connection
and my own server. I could host the pages and even combine works from several
authors into a single document, or maintain links to these documents from a single
index.

I personally believe it would be a good idea to take FAQs and HOWTOs from people
that have experience in specialized areas (artwork restoration, etc) and combine
them into a single document or source. I think it would be a valuable resource.

    - Matt

Commander Dave wrote:

> If we do this, would we be sticking to just the artwork type stuff or are we
> talking a full blown FAQ about restoration of a cabinet? I am assuming the first
> as a full blown restoration FAQ would be too huge a project to tackle at this
> time. Also, is there any procedures for creating a FAQ (like newsgroup creation)
> or is it more "start writing it and they will come" type deal? Any thoughts on
> getting started with this Steve?
>
> Anyone want to contribute possible topics in a "remanufacturing of artwork" FAQ
> to be fleshed out later? I can start keeping a list and create an outline
> (unless someone else volunteers...Anyone, anyone?)
>
> -Commander Dave
>
> A major one would be "legalities" for sure. "Ozdemir, Steven S, GOVMK" wrote:
>
> > G'day folks,
> >
> > I think the collecting community has evolved enough (along with the
> > technology) to merit a FAQ on how to remanufacture game cabinets. My main
> > reason for writing FAQs was always to draw more people into experimenting in
> > a particular area of the hobby. Remanufacturing cabinet/CPO artwork seems
> > to be an apt topic for the next couple years.
> >
> > Just my two cents...
> >
> > Steve Ozdemir
> > sozdemir@att.com
> >
> > ps - What I'd really like to see is a new, universal XY monitor for $500.
> > But that's a significantly more difficult remanufacturing project than
> > cabinet/CPO artwork.
> >
> > -----Original Message-----
> > From: Commander Dave [mailto:david@hiwaay.net]
> > Sent: Tuesday, September 07, 1999 7:49 AM
> > To: vectorlist@lists.cc.utexas.edu
> > Subject: Re: Quantum cpo? Re: Tempest CPO Art Differences
> >
> > I had done some work to see if there was a FAQ or to get some input on the
> > creation
> > of a FAQ from the experiences of people that had done it in the past. If I
> > remember
> > correctly, I didn't get even one response. I think I did talk to a few
> > people (via
> > email) about how they did theirs, but it was very basic information they
> > provided.
> > Due to the lack of response, I dropped it.
> >
> > I would be interested in helping create a FAQ if one does not exist. I am
> > currently
> > working on restoration tecniques on the games I have at home, including side
> > art
> > reproduction and/or repair (!), CPO, Marquee, etc. Things are moving very
> > slow,
> > however, to a serious lack of funds.
> >
> > Anyway, just wanted to give you my expeirences searching for repro
> > information. Feel
> > free to contact me if someone wants to share info and create a rough FAQ.
> >
> > -Commander Dave
> >
> > Matthew Sell wrote:
> >
> > > Does somebody have a FAQ or HOW-TO list for having Repro CPOs produced?
> > >
> > > I've got a Battlezone with a flawless control panel (thanks XY Vids!) that
> > could
> > > be a prototype for an overlay.
> > >
> > > I guess I'm not sure where to start and how to approach this whole
> > project.
> > >
> > > - Matt
> > >
> > > MKDUD@aol.com wrote:
> > >
> > > > In a message dated 9/2/99 7:50:22 AM Eastern Daylight Time,
> > Robot2084@aol.com
> > > > writes:
> > > >
> > > > << There was someone who was doing a Quantum cpo. He even took
> > everyone's
> > > > serial #'s down. Not just from the cabinet but from their pcbs as
> > well.
> > > > That was quite awhile back. Any word from this guy?
> > > > >>
> > > >
> > > > This was me. I'm sorry, but I've been so damn busy with work, that I
> > haven't
> > > > had a chance to do much with it. I'm reluctant to send mine out to be
> > scanned
> > > > (no offense to anyone on this, and not to brag, but look at the May
> > issue of
> > > > Gameroom magazine...). I'm planning on having someone scan mine (with a
> > ton
> > > > of scans, from every possible angle) with a really good flatbed and
> > handheld
> > > > scanner. Then, perhaps one of the "overlay masters" can go to work on
> > it.
> > > > Again, I'm sorry this project hasn't really gone too far yet, I just
> > haven't
> > > > had the time lately.
> > > >
> > > > TTYL,
> > > > MK
> > >
> > > --
> > > NOTICE:
> > >
> > > This program is sold by weight, not by volume.
> > > Some settling of code may have occurred during shipment.
> > > Always shake and recompile before using.
> > > Refrigerate after use.
> > > Expiration date and plant code are stamped in the registry.
> > > If you are not satisfied, promptly return any unused portion for refund.

--
NOTICE:
This program is sold by weight, not by volume.
Some settling of code may have occurred during shipment.
Always shake and recompile before using.
Refrigerate after use.
Expiration date and plant code are stamped in the registry.
If you are not satisfied, promptly return any unused portion for refund.
Received on Tue Sep 7 10:48:01 1999

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