> 2 Pass Disassembler with hardware commenting
I must say that I like this idea a lot. In fact, I like it so much that I
*stole* it for my Tempest code documentation project. Users are not only
able to add comments to the code, but to memory addresses (which includes
hardware registers).
When a line of code makes a reference to a known memory location, a yellow
"i" image is dynamically added to the right of the address in the code
listing. A "mouse-over" on the image currently gives the one-line
description. A "click-on" will pull up the full entry for that memory
address.
To see the direction I am going:
http://arcade.gameshop.com/136002.html [warning: 750k]
A few comments have been added around A83E. Much more functionality needs
to be added -- this the output of some of my development code. I hope to
get the CGI finished this weekend. (Clicking on the "M" to the far left
pulls up a CGI to modify the comments.)
The original output of my CGI scripts used tables. That was quickly
abandoned because, although it was pretty, a full source code listing was
over 3MB, which took forever to load, and once loaded, it took a few
minutes for a browser to interpret and display it. <heh>
> Table based processor plug-ins (support for any processor)
> memory map plugins (for additional game hardware support)
> ... additional features ...
Delicious. I'd love to make use of your project.
-- jcm jmccorm@galstar.comReceived on Fri Oct 1 21:28:16 1999
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