vector programming...

From: Jess Askey <jess_at_magenta.com>
Date: Fri Oct 01 1999 - 18:01:34 EDT

Since it seems that many people would be interested in writing new games for existing
vector hardware Im thinking that I should just make my program much more flexible now
instead of trying to backtrack later. Right now it is sort of customized for Williams
Pinball Machine code and I was modifying it to also do Major Havoc hardware. I have some
neat ideas but since Im *not* an excellent programmer it would take a quite a while to
finish this up and make it 'OOPC' (object oriented politically correct). So I wanted to
find out if anyone wants to help with the project. Here is what I thought would be nice to
have....
  2 Pass Disassembler with hardware commenting
  Table based processor plug-ins (support for any processor)
  memory map plugins (for additional game hardware support)
  MAME-in-a-window Emulation (we would of course fix some of the MAME ignorances)
  Macro Assembler ( I have the source for TASM which is currently in DOS )
  Library Management - Sounds, Graphics etc.
  I have some custom TMS5220 software that will also allow converting .wav files into RAW
        5220 data, it would be pretty cool to be able to be able to just insert .wav files into
your asm code.

the possibilities are pretty endless, it just needs to be coded. :-)
Anyone that is interested let me know and I will send you a .zip of the source.

thanks for listening...
Received on Fri Oct 1 17:10:39 1999

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