If you think it looks bad now, just try a "white" blacklight bulb and see how
God-awful it can really be.
Any building supply store should have the plastic sheeting.
Jon Raiford wrote:
> Actually, in Ast Dlx, the black light doesn't "see" the tube at all. There
> is wood blocking any direct light and the mirror is sort of tinted since it
> is a mirror. I guess I could try reversing it to see if it helps any, but
> I think I may have tried that back when I cleaned everything. I was
> thinking that maybe the light was just too strong, or that having a "real"
> black black-light (as opposed to the white black-lights) may have made a
> difference. Did the game have this affect when it was new?
>
> The ultraviolet-blocking plastic is an interesting idea. It does have a
> sheet of blue translucent plastic there already, but I'm guessing that was
> only to change the color of the vectors. Any idea where one would be able
> to buy the ultraviolet stuff? This game would look so much better if the
> tube wasn't superimposed on the starfield.
>
> Thanks for the insight. I'll let everyone know if it does the trick.
>
> Jon
>
> At 09:33 PM 1/23/00 -0600, you wrote:
> >Yes, blacklight will make the phosphors glow. They would REALLY be
> glowing if
> >it weren't for the thick glass of the CRT (glass attenuates ultraviolet
> light,
> >if you need to pass ultraviolet light with little attenuation you use quartz
> >instead of glass). Usually the black light doesn't shine on the tube
> directly,
> >it's usually on the other side of a mirror (which absorbs even more of the
> >ultraviolet, especially if it's smoked glass like many of the Atari games
> use).
> >
> >If you need to lessen the effect more you might try a sheet of
> >ultraviolet-blocking plastic (such as is applied to house windows to keep out
> >the ultraviolet part of sunshine) over the mirror or CRT surface.
> >
> >
> >Jon Raiford wrote:
> [snip]
> >>And second, is there a reason why the black
> >> light makes the monitor glow a little bit? It looks like the black level
> >> needs to be adjusted, but its only the black light doing it (or maybe its
> >> the marquee light shining through). Its so close to being perfect in
> >> there.. I'd love to fix this.
> >>
> >> Jon
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-- Windows: 32 bit graphical interface for a 16 bit patch for an 8 bit operating system written for a 4 bit processor by a 2 bit company that can't stand 1 bit of competition. --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Mon Jan 24 10:19:22 2000
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