Re: Asteroids Multigame RFC...

From: Jeff Bovee <jbovee_at_iserv.net>
Date: Mon Mar 13 2000 - 16:28:55 EST

I'm always more concerned with immediacy than with tremendous features...
and the use of the Asteroids platform is even more appealing because I have
one of those :-) and being able to play AD and LL on it would be truly
cool. For what it's worth that's my vote...

See ya,
Jeff

-----Original Message-----
From: Clay Cowgill <vector_clay@hotmail.com>
To: vectorlist@synthcom.com <vectorlist@synthcom.com>
Date: Monday, March 13, 2000 4:18 PM
Subject: VECTOR: Asteroids Multigame RFC...

>...as in Request For Comment. :-)
>
>I got to thinking about Neil's code relocation project and my Ast/Dlx/LL
>multigame so I'm looking for some feedback.
>
>How important do any of you feel about the following features of the
>Asteroids/Deluxe/Lunar Lander multigame:
>
>1) RAM based architecture (so games can be patched on the fly, new graphics
>loaded, new games written, etc.)
>
>2) Non-volatile RAM for high-score/settings saving
>
>3) POKEY Chip for Asteroids Deluxe sounds and I/O
>
>4) Analog->Digital convertor for Analog Thrust Controller input
>
>I'm of the opinion that #1 is not needed, #2 would be nice, #3 is
mandatory,
>and #4 would be nice.
>
>What I'm getting at is that if I use my general-purpose 6502 Multigame
>platform for this project and just add a POKEY to it, I'm basically done.
>If I do that though, the RAM based system is out the window... I do have
>NVSRAM though, and the Analog thrust input might still work by using a
POKEY
>analog input...
>
>(So what I'm proposing is a less "gee-whiz", but more immediately available
>Ast/Dlx/LL multigame for Asteroids hardware.)
>
>For Lunar Lander's thrust control I was planning on just using Fire and
>Thrust as a two-bit thrust input-- Thrust= 75% thrust, Fire = 25% thrust,
>both = 100% thrust. Tapping Fire or Thrust will approximate less thrust
>power than 75% or 25%. I think it'd work fine (Moon Lander on the Vectrex
>uses the analog controller for thrust, or you can just use a button and
>"tap" it. I usually use the button...)
>
>Feel free to e-mail me at clay@yahoo.com if you don't think the commentary
>needs the full vector-list attention...
>
>-Clay
>
>
>______________________________________________________
>Get Your Private, Free Email at http://www.hotmail.com
>
>---------------------------------------------------------------------------
>** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
>** message body to vectorlist-request@synthcom.com. Please direct other
>** questions, comments, or problems to neil@synthcom.com.
>

---------------------------------------------------------------------------
** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
** message body to vectorlist-request@synthcom.com. Please direct other
** questions, comments, or problems to neil@synthcom.com.
Received on Mon Mar 13 16:39:41 2000

This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:58 EDT