On Mon, 13 Mar 2000, Clay Cowgill wrote:
> 1) RAM based architecture (so games can be patched on the fly, new graphics
> loaded, new games written, etc.)
Cool if they existed, but not necessary.
> 2) Non-volatile RAM for high-score/settings saving
Big Plus.
> 3) POKEY Chip for Asteroids Deluxe sounds and I/O
> 4) Analog->Digital convertor for Analog Thrust Controller input
Definately wanted. I've been trying to think what kind of thrust controller
to add non-invasively to my table.
-Chris
==========================================================
Chris Candreva -- chris@westnet.com -- (914) 967-7816
WestNet Internet Services of Westchester
http://www.westnet.com/
---------------------------------------------------------------------------
** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the
** message body to vectorlist-request@synthcom.com. Please direct other
** questions, comments, or problems to neil@synthcom.com.
Received on Mon Mar 13 16:42:05 2000
This archive was generated by hypermail 2.1.8 : Fri Aug 01 2003 - 00:31:58 EDT