Re: New Cinematronics Information Available

From: Matt Rossiter <rossiter_at_ni.net>
Date: Tue Mar 21 2000 - 14:47:15 EST

One thing Zonn forgot to mention. His cinemu.exe emulator can also run the
soundboards as well - which I think is really cool.
I haven't tested it yet, but I've got plenty -o- sound boards to test and it makes
it really nice to completely test them not only through the exorsizor but through
his emulator as well.

His creepy new website is pretty neat too. http://www.zonn.com

Matt

Zonn wrote:

> I just finished updating my Cinematronics website: www.zonn.com/Cinematronics
>
> Some things y'all might be interested in:
>
> #1 -- I've rewritten my programmer's reference manual. It's now in PDF format.
> But more importantly I've document the bizarre behavior of the Cinematronics
> flags. Something I've been meaning to do for a long time and figured I'd better
> do it soon before I completely forgot how they worked.
>
> It's got a bit of new information in it and is hopefully easier to follow than
> my last version.
>
> #2 -- Even though it's only in a partially completed state, I've released a
> software utility that allows you to exercise a Cinematronics soundboard by
> plugging it into the parallel port of a PC.
>
> It allows you to trigger individual sounds of a soundboard. Good for trouble
> shooting and for sampling sounds for emulators, mult-game soundboards, etc. It
> comes with source code.
>
> Along with that is some very detailed information on some of the soundboards I
> reversed engineered to create CSXOR (the Cinematronics Soundboard Exercisor).
> These were the write ups given to Neil to add sound to Retrocade.
>
> Anyone working on a universal sound board should find these very useful.
>
> #3 -- I've documented all I/O instructions, in the different games, where the
> INP and OUT instructions read the control panel, and write to the sound board
> and Vectorbeam monitor.
>
> This is very handy if you want to say, hack some Ripoff ROMSs to play in an
> Armor Attack without rewiring the control panel and finding a Ripoff soundboard.
>
> You'd patch the 'INP' instructions to read the Armor Attack control panel, and
> change the 'OUT' instructions to trigger sounds similar to Ripoff, but using the
> Armor Attack soundboard.
>
> It's a little involved, but knowing where the patch points to the different
> games is a real good start. So to anyone interested, the information is on the
> website.
>
> #4 -- I've released the source to CINEMU, my version of a Cinematronics
> emulator. I don't know useful that will be to anyone, but a few people have
> asked for it, now here it is.
>
> ----
>
> I think I've pretty much taken all the interesting and useful stuff [about
> Cinematronics] I have on my hard disk, wrapped it up in ZIP files, and uploaded
> it to my website. I'm hoping it will be a little more useful there.
>
> -Zonn
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Received on Tue Mar 21 15:14:34 2000

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