Soft game settings vs. dipswitches?

From: Clay Cowgill <vector_clay_at_hotmail.com>
Date: Tue Apr 04 2000 - 00:42:28 EDT

I've been working on another multigame (non-vector) and have something of a
RFC for the list here since it'll apply to my AST/DLX/LL thing before too
long.

In a multigame system, can anyone think of a particularly good reason why I
should *not* make the game configuration all "soft-set" by just putting the
game settings up in a menu area of the multigame software and just let the
user make settings there? I have battery backed-up RAM (that should be good
for 10+ years) that I can store settings in.

I can't really think of any downside to it but maybe I'm missing
something...

(In the current non-vector game it *looks* kinda-neat on-screen 'cause I
made Mac-like [well, I guess Apple probably borrowed it from Xerox, and
Microsoft probably borrowed it from Apple] "radio buttons" that just allow a
single option from a set to be selected. You know me-- I like stuff that
looks cool. ;-)

Anyhow, feedback is welcome.

-Clay
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Received on Tue Apr 4 01:04:54 2000

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