RE: Soft game settings vs. dipswitches?

From: Paul Sommers <Paul.Sommers_at_cwo.com.au>
Date: Tue Apr 04 2000 - 02:05:08 EDT

Clay,

Sounds cool!!! Always preferred the Atari and Midway games where the game
was configured by the test menu!

Cheers
MacMan

PS: Any hint to what it is????

> ----------
> From: Clay Cowgill
> Reply To: vectorlist@synthcom.com
> Sent: Tuesday, 04 April 2000 14:42
> To: vectorlist@synthcom.com
> Subject: VECTOR: Soft game settings vs. dipswitches?
>
> I've been working on another multigame (non-vector) and have something of
> a
> RFC for the list here since it'll apply to my AST/DLX/LL thing before too
> long.
>
> In a multigame system, can anyone think of a particularly good reason why
> I
> should *not* make the game configuration all "soft-set" by just putting
> the
> game settings up in a menu area of the multigame software and just let the
>
> user make settings there? I have battery backed-up RAM (that should be
> good
> for 10+ years) that I can store settings in.
>
> I can't really think of any downside to it but maybe I'm missing
> something...
>
> (In the current non-vector game it *looks* kinda-neat on-screen 'cause I
> made Mac-like [well, I guess Apple probably borrowed it from Xerox, and
> Microsoft probably borrowed it from Apple] "radio buttons" that just allow
> a
> single option from a set to be selected. You know me-- I like stuff that
> looks cool. ;-)
>
> Anyhow, feedback is welcome.
>
> -Clay
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Received on Tue Apr 4 02:29:31 2000

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