Okay, problem solved... the guilty party was Q7 on the Audio/Regulator
board. If anyone in the future seems to have almost no high pitched sounds
yet all of the low pitched sounds, check out Q7 (TDA2002A closest to edge of
the board.)
Thanks so much to everybody,
Josh
----- Original Message -----
From: Josh Wirth <jwirth@gru.net>
To: <vectorlist@synthcom.com>
Sent: Wednesday, May 17, 2000 9:24 PM
Subject: Re: VECTOR: Asteroids Deluxe sound problems
> Ok, it is not the speaker... I have tested it using my Star Wars
Audio/Reg
> II board and it sounds great. I have three Audio/Reg I boards (A034485)
and
> all three are burnt in one particular place. They also have three
different
> pieces (or lack thereof) there. One, from and Asteroids cocktail, has a
> burnt diode (judging by the shape and the board markings designating as a
> diode) in between J6 and J7 (closer to J6 and directly parallel to the 1
4
> of J6.) The second (from an upright AD) has a resistor in this spot (with
> lots of burned area underneath.) The third is not burnt at all but has
> nothing in that position. So, I guess my question is, what is supposed to
> go there? The Asteroids manual shows a diode (1N4001.) The AD manual
shows
> a 10 ohm/ 1/4 watt resistor. Any clues?
>
> Thanks again,
> Josh
>
> ----- Original Message -----
> From: Magiera, Joe (AIT) <joe.magiera@msg.ameritech.com>
> To: <vectorlist@synthcom.com>
> Sent: Wednesday, May 17, 2000 2:46 PM
> Subject: RE: VECTOR: Asteroids Deluxe sound problems
>
>
> > >If all sounds are "muffled", but present I have something for you to
try,
> > if you
> > >haven't already. Try another speaker! The good news is that if that
> works
> > you
> > >won't have to work on the boards at all.
> > >It's sort of a low tech answer, but worth a shot anyway.
> >
> > I want to second that this is worth a try. That's exactly the problem
my
> > Asteroids cocktail had. Much easier to fix or replace that then get
into
> > board work. Another way of sort-of doing the same thing is to test the
> > board in another known working game (you could even plug directly into
an
> > Asteroids just for testing the board for sound). If you get the same
> > results, then it is the board.
> >
> > Joe
>
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Received on Wed May 17 23:03:50 2000
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