>From: jeff hendrix <jhendrix@quark.com>
>Reply-To: vectorlist@synthcom.com
>To: "'vectorlist@synthcom.com'" <vectorlist@synthcom.com>
>Subject: VECTOR: Space Wars on Space Duel
>Date: Tue, 10 Oct 2000 15:47:33 -0600
>
>I never quite finished it.
>I was doing exact collision detection (so I could determine exactly what
>part of the ship was hit) and it ran without too much trouble, until the
>two
>ships collided. It would then do collision checks on every segment of ship
>1
>against every segment of ship 2 and it would slow everything down real
>slow.
>I tried reducing the number of checks it was doing, but I was losing the
>resolution of collision detection I wanted.
>Clay had talked about using an external math co-processor that could do
>number crunching, but we never got anywhere with that project.
>So that's the current state of my Space Wars. (working and almost complete,
>but problems during ship to ship collisions)
>
What about just doing three per ship? The nose and the two
back corners. I think that the Cinematronics code just
does about that. I'd love to see you release a version of it.
I have a Space Duel just sitting there waiting for new ROMs! :-)
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Received on Wed Oct 11 21:46:17 2000
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