If anyone wants to play around with my current version of "Battlezone+", you
can grab the following:
http://www.multigame.com/MAME_BZ.ZIP
(Special MAME for DOS version plus ROMs-- you'll still need to put them in
the "bzone" directory in your "ROMS" directory. I don't *think* the MAME
executable needs any special files. If you make a copy of your current
MAME.EXE and just copy this one over top of your current one it should work
I'd think. Don't do this if you're not 100% sure you can undo the changes
though. ;-)
http://www.multigame.com/BZ+.ZIP
(Just the ROMs if you're building your own version of MAME. Just remember
to change /drivers/bzone.c with:
ROM_START( bzone_rom )
ROM_REGION(0x10000) /* 64k for code */
ROM_LOAD( "036414.01", 0x5000, 0x0800, 0xefbc3fa0 )
ROM_LOAD( "036413.01", 0x5800, 0x0800, 0x5d9d9111 )
ROM_LOAD( "036412.01", 0x6000, 0x0800, 0xab55cbd2 )
ROM_LOAD( "036411.01", 0x6800, 0x0800, 0xad281297 )
ROM_LOAD( "036410.01", 0x7000, 0x0800, 0x0b7bfaa4 )
ROM_LOAD( "036409.01", 0x7800, 0x0800, 0x1e14e919 )
ROM_LOAD( "036408.01", 0xf800, 0x0800, 0x00000000 )
/* ROM_RELOAD( 0xf800, 0x0800 ) */
/* for reset/interrupt vectors */
/* Mathbox ROMs */
ROM_LOAD( "036422.01", 0x3000, 0x0800, 0x7414177b )
ROM_LOAD( "036421.01", 0x3800, 0x0800, 0x8ea8f939 )
ROM_END
and you can just copy the ROMs on top of the ones in your /roms/bzone
directory.)
If you're running the debugger--
0x03d0 = bullet speed, set bit7 for player double-speed shots. 0x04 is
normal, 0x08 is twice as fast (etc), 0x01 is "The Matrix" slow-mo mode. ;-)
0x03d1 = bullet range 00-7f. 7f is normal, less is shorter range
0x03d2 = turn speed right-- 0x80 is normal. Larger is faster, smaller does
funny stuff
0x03d3 = turn speed left -- ditto
0x03d4 = gorfian-bullets enable (00 = disabled, 01 = enabled)
Pressing start during the game will flip your tank around 180 degrees
instantaneously.
Have fun. Feel free to send me feedback if you try it.
-Clay
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Received on Thu Oct 12 22:27:15 2000
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