> Seems that someone should be working on a multi-cine game with a new sound
> board, just (hah!) digitize the sounds and switch them around...should be
> the 'easiest' method. Not me, I can't do that, but I am sure that if a
> bunch of us, armed with microphones, could record the noises of each sound
> module, someone else could pack them onto some sort of common sound board
> <?> that would be easy to get and relatively inexpensive.
The multi CineGame was being worked on by Mark Shostak (sp?). He had some
prototype hardware running. I wrote a simple menu program and had clay
test it - I don't know if Mark was using any of that or not. At the time
it was harder to write CineSoftware. I think someone has an assembler now.
A multi-sound board will be harder. Sampling can get many of the sounds
but not all. In fact, most of the sounds have trigger signals so you can
hook up to some recording equipment and make it produce the sounds at
will by providing the triggers. Other sounds are far more complex and will
require some DSP type software to generate dynamically. Even the other
sounds should not be sampled - those crackley sounds could start to seem
"the same every time" if sampled.
So Mark has made some real effort on a multigame, but I don't think
anyone has done so for the sound board.
-- ___ __ _ _ _ | \ / \ | | | || | phkahler@oakland.edu Engineer/Programmer | _/| || || |_| || |__ " What makes someone care so much? |_| |_||_| \___/ |____) for things another man can just ignore. " -S.H. --------------------------------------------------------------------------- ** To UNSUBSCRIBE from vectorlist, send a message with "UNSUBSCRIBE" in the ** message body to vectorlist-request@synthcom.com. Please direct other ** questions, comments, or problems to neil@synthcom.com.Received on Tue Oct 17 11:18:57 2000
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