In a message dated 5/1/2001 5:04:43 PM Eastern Daylight Time,
neil@synthcom.com writes:
<< Yeah. I can't believe some of the crap, like making the ship firing more
accurate is $75. Literally, that's changing a randomize percentage from
15% down to 0%. It's literally a one byte change in the code. >>
Sounds simple enough for us now. However, when you consider that this single
modified rom could reduce & eliminate players from "lurking" and "cruising"
on the machine for hours, $75 was a small price to pay at that time. An
Asteroids machine in a POOR location would probably earn more than $200 a
week in 1981. If the players start learning to "lurk" and "cruise", this $200
per week could really drop. The modified rom @ $75 was a way to get the
earnings back at a minimal investment.
MK
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Received on Tue May 1 18:23:12 2001
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