So would slightly overclocking the hardware be an option do you think?
If the analog XY outputs are fast enough to deal with the actual
drawing, then I can take care of the side effects of the game being
faster by changing the game code a bit. :-) It would be interesting to
see the effects of stepping up the crystal frequency a bit as far as
extra heat, RAM flakiness and vector drawing quality.
Tom McClintock wrote:
>Forgot to add, when speaking with Owen Rubin at last year's California
>Extreme, he said the MH hardware was *almost* fast enough and *almost*
>accurate enough to draw all the lines correctly. If/when you do your BIP
>adjustments, as Chris noted, you may still end up with lines that don't
>touch.
>
>The slow hardware speed can is particularly evident in the 'map' at the
>top of the screen. Effectively it is a complete second redrawing of the
>main playfield. Works flawlessly on the ZVG... :)
>
>
>tm
>
>"Christopher X. Candreva" wrote:
>
>
>>>One more question. Is it normal for the maze to have gaps in the vertical
>>>lines? I can't remember if this is normal - sorry for the moving pic, but you
>>>should be able to see the gap just to the right of Rex' head, and another to the
>>>left of the "3 lives" text:
>>>
>>>http://www.members.aol.com:/mkdud/mhconv/mhmaze.jpg
>>>
>>>
>>I think that's a BIP / Liniarity problem. I was able to close the gaps, but
>>there are still noticeable doscontinuities on mine where they do not look
>>like complete lines.
>>
>>
>
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Received on Wed Jan 14 13:57:12 2004
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