Re: Rocket Racer Source Code Found!

From: David Fish <dfish_1_at_comcast.net>
Date: Mon Mar 15 2004 - 10:47:33 EST

Tom, those EPROMs say QB3 on them !!!!!!!!! ?
Are they for real? Has another 'lost' game been found?

Dave

----- Original Message -----
From: "Tom McClintock" <tomm@mgcap.com>
To: <vectorlist@vectorlist.org>
Sent: Monday, March 15, 2004 9:45 AM
Subject: Re: VECTOR: Rocket Racer Source Code Found!

>
>
> Chris Bartz wrote:
>
> > My boss told me it was run on modified Star Castle boards. What
> > exactly that might entail to get it working, I don't know. But, the
> > source is documented so hopefully Zonn or someone else can make it
> > happen.
>
> Do you mean hardware like this?
> http://www.ionpool.net/mystery_pcb.jpg
>
>
>
> > Yes, OCR is what I meant, not scan. It will take a while -- there
> > are at least a hundred pages and the paper is 20 years old and
> > showing it's age a bit.
>
> I would be very careful about OCRing the pages of code. You will
> invariably have to go line by line to make sure the OCR engine has
> translated the text properly. Might be easier (?) to get a small group
> of people to manually type in three or four pages each.
>
> Here's a little more description of Rocket Racer that was sent to me:
>
> "I pretty sure Rocket Racer used a 4-way joystick, a fire button, a
> thrust button, a hyperbomb button, and maybe sometimes it also had a
> brake button. Rocket Racer was played like a winding-road driving game
> with the exception that up-down movement of the joystick allowed you to
> hop over or duck under obstacles. It was a fast game. Space games really
> fit vector graphics because of the mostly-black background. You could
> take it slow in Rocket Racer, but something would crash into you from
> behind. The limited up-down movement of your racer was interesting.
> Playing modern Star Wars pod racing games reminds me of Rocket Racer,
> but add a laser cannon and hyperbomb."
>
>
>
> tom
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Received on Mon Mar 15 10:46:58 2004

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