Huh... I didn't notice that. ;)
The Rock-Ola hardware added a Z80 CPU daughterboard (and Z80 sound
board) leaving the CCPU architecture to host the program code and
generate the vectors.
More soon.
tm
David Fish wrote:
> Tom, those EPROMs say QB3 on them !!!!!!!!! ?
> Are they for real? Has another 'lost' game been found?
>
> Dave
>
> ----- Original Message -----
> From: "Tom McClintock" <tomm@mgcap.com>
> To: <vectorlist@vectorlist.org>
> Sent: Monday, March 15, 2004 9:45 AM
> Subject: Re: VECTOR: Rocket Racer Source Code Found!
>
>
>
>>
>>Chris Bartz wrote:
>>
>>
>>>My boss told me it was run on modified Star Castle boards. What
>>>exactly that might entail to get it working, I don't know. But, the
>>>source is documented so hopefully Zonn or someone else can make it
>>>happen.
>>
>>Do you mean hardware like this?
>>http://www.ionpool.net/mystery_pcb.jpg
>>
>>
>>
>>
>>>Yes, OCR is what I meant, not scan. It will take a while -- there
>>>are at least a hundred pages and the paper is 20 years old and
>>>showing it's age a bit.
>>
>>I would be very careful about OCRing the pages of code. You will
>>invariably have to go line by line to make sure the OCR engine has
>>translated the text properly. Might be easier (?) to get a small group
>>of people to manually type in three or four pages each.
>>
>>Here's a little more description of Rocket Racer that was sent to me:
>>
>>"I pretty sure Rocket Racer used a 4-way joystick, a fire button, a
>>thrust button, a hyperbomb button, and maybe sometimes it also had a
>>brake button. Rocket Racer was played like a winding-road driving game
>>with the exception that up-down movement of the joystick allowed you to
>>hop over or duck under obstacles. It was a fast game. Space games really
>>fit vector graphics because of the mostly-black background. You could
>>take it slow in Rocket Racer, but something would crash into you from
>>behind. The limited up-down movement of your racer was interesting.
>>Playing modern Star Wars pod racing games reminds me of Rocket Racer,
>>but add a laser cannon and hyperbomb."
>>
>>
>>
>>tom
>>--------------------------------------------------------------------------
>
> -
>
>>** Unsubscribe, subscribe, or view the archives at
>
> http://www.vectorlist.org
>
>>** Please direct other questions, comments, or problems to
>
> chris@westnet.com
>
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to chris@westnet.com
>
---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Mon Mar 15 11:28:49 2004
This archive was generated by hypermail 2.1.8 : Mon Mar 15 2004 - 18:50:01 EST