Re: Would this work for getting the ZVG working on Windows...

From: Rodger Boots <rlboots_at_cedar-rapids.net>
Date: Wed Aug 17 2005 - 03:48:54 EDT

Neil Bradley wrote:

> Werner Sharp wrote:
>
>> http://www.logix4u.net/inpout32.htm
>> Or are there performance issues going from user mode to kernel mode?
>
>
> The problem is consistency. I worked with the ZVG very early on and
> tried to do this. The problem is Windows is a preemptive system and
> unless you keep the ZVG's queue full on a frame basis, you wind up
> with uneven vectors - oddball flickering. Really, a kernel mode driver
> is the best way to solve all of this, but sadly there's so much
> lacking information. I tried to do one a couple of years back, but was
> stopped due to lack of information and resources on the topic.
>
>> Has anyone tackled writing a ZVG API emulator in Windows? So you can
>> write/debug a program in pure software before going down to DOS and
>> direct hardware access? It might be fun to write a screensaver
>> (without being stuck in the basement using DOS and the ZVG itself).
>
>
> A long while ago I did, yes. Not sure where it is, though...
>
> -->Neil

OK, prepare for a stupid question. I'm using SUSE Linux right now, but
when I used to use XP there were times I'd have it run an app in
"real-time" mode. Wouldn't that work?
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Received on Wed Aug 17 03:48:02 2005

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