Re: Boxing Bugs CPU cuts-n-jumps

From: Mark Shostak <xx.vl_at_cinelabs.com>
Date: Mon Apr 10 2006 - 13:18:13 EDT

Dave,

I don't know that the cuts and jumpers have been documented, but all you need
to do is expand the P register to 3 bits, and map the output directly to the
high order program store address bits (i.e. P0 to A11, P1 to A12 and P2 to A13).

-Mark

On Sun, Apr 09, 2006 at 09:27:47PM -0400, David Fish wrote:
> Have the cuts and jumpers that are present on a Cinematronics Boxing Bugs CPU been documented? The manual just shows the standard schematics.
>
> Dave
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Received on Mon Apr 10 13:26:45 2006

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