Re: Boxing Bugs CPU cuts-n-jumps

From: David Fish <dfish_1_at_comcast.net>
Date: Mon Apr 10 2006 - 21:08:38 EDT

Thanks Mark,

 It looks like I need another J-K, they seem to be all used up. I suppose I
could put one at I6.

Dave

----- Original Message -----
From: "Mark Shostak" <xx.vl@cinelabs.com>
To: <vectorlist@vectorlist.org>
Sent: Monday, April 10, 2006 1:18 PM
Subject: Re: VECTOR: Boxing Bugs CPU cuts-n-jumps

> Dave,
>
> I don't know that the cuts and jumpers have been documented, but all you
> need
> to do is expand the P register to 3 bits, and map the output directly to
> the
> high order program store address bits (i.e. P0 to A11, P1 to A12 and P2 to
> A13).
>
> -Mark
>
> On Sun, Apr 09, 2006 at 09:27:47PM -0400, David Fish wrote:
>> Have the cuts and jumpers that are present on a Cinematronics Boxing Bugs
>> CPU been documented? The manual just shows the standard schematics.
>>
>> Dave
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at
> http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to
> chris@westnet.com

---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Mon Apr 10 21:08:33 2006

This archive was generated by hypermail 2.1.8 : Mon Apr 10 2006 - 23:50:01 EDT