----- Original Message -----
From: "Clay Cowgill" <c.cowgill@comcast.net>
To: <vectorlist@vectorlist.org>
Sent: Monday, April 13, 2009 3:34 PM
Subject: RE: VECTOR: G-80 multi game MultiSound card ?
>> Well it's been a long time since I sent out an email on the vectorlist
>> but
> I do read
>> every post and I am still alive and kicking with all my vector games. I
> see Clay
>> Cowgill is still around so I thought I would give it one more try. Hope
>> I
> get an A
>> for effort.
>
> The longer we wait the easier it gets to do as hardware keeps improving!
> If
> we wait long enough, eventually it'll become so simple that it'll just
> spontaneously exist and we won't have to do anything. ;-)
>
> I think the way to do it now would just be a little ARM MCU with some NOR
> flash for code and audio data. (Even a little Atmel AVR would be plenty
> fast, but the bigger address space of the ARM is handy for higher quality
> (large) samples.) I still like the idea of using the existing speech
> boards
> (just with a ROM bank switcher) and then mux in samples of the sound FX.
> Neil and I made some high quality recordings of sound effects a while
> back,
> but of all my stacks of Space Fury sound boards *none* of them had all the
> sounds working! I didn't try to affect any repairs on them yet. I
> suppose
> there's MAME samples or something... I think we missed some sounds on
> Tac/Scan because self-test didn't actually trigger everything
> individually,
> IIRC.
>
> The other (good, IMHO) option is that since the multigame frees up a card
> slot-- put a USB (Universal Sound Board) in the spare slot and let that
> run
> sound for native for Tac/Scan and Star Trek. Then have a little board
> that
> piggybacks in on the speech board to play samples of the
> Eliminator/SpaceFury/Zektor sounds (routing the samples out through the
> speech board's audio connection). The downside there is that you'd need a
> USB, but I guess since the control panel pretty much assumes you have
> access
> to Star Trek parts, that might not be a problem.
Would the ARM solution be able to handle the channels issues? I think I had
determined that you could get like 6 different sounds going at one time for
Space Fury and/or Eliminator, with some of those being loopback sounds.
-- Mark Jenison --------------------------------------------------------------------------- ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org ** Please direct other questions, comments, or problems to chris@westnet.comReceived on Tue Apr 14 21:03:42 2009
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