> I'm also wondering if you can have a command
> line so vector mame starts on a game right away
> without going to the menu?
In your autoexec.bat, call mame with the game you want to start
automatically on the line before you call the vector menu. That way
the game will run when you boot up, and the menu will launch once you
quit.
Chad
--- On Sun, 3/28/10, Lewis D'Aubin <ldaubin@bellsouth.net> wrote:
> From: Lewis D'Aubin <ldaubin@bellsouth.net>
> Subject: Re: VECTOR: zvg settings and issues
> To: vectorlist@vectorlist.org
> Received: Sunday, March 28, 2010, 3:31 PM
> > - what should the resolution be
> set at for an amp setup? I have it at 320x240
>
> Resolution is irrelevant... it's just for the VGA monitor
> and you can disable that to get even better draw speeds if
> you don't need your display mirrored.
>
> > -In games with scores along the top, or words, like
> Zektor, the left side of each number/word extends up about a
> quarter inch in a single line.. just on the top row right
> below edge of monitor if something is up there in a game.
> For instance, in Zektor each of the zeros in the score along
> the top have the left edge of the zero extending about a
> quarter inch past the top of the zero.
>
> Try messing with the convergence pots on the ZVG circuit
> itself with the logo display up. Try to get the outer
> box lines to line up... You should be able to reach a
> nice compromise.
>
> > - certain games the vectors slightly corrupt fairly
> consistently.. for instance, in the Zektor attract, when the
> 'R' gets written a huge mass of vectors flicker towards the
> center of the screen. In Cosmic Chasm, half the red center
> of the base as you fly towards it is extended and flickering
> in lower center of screen.. some of the stars in tac/scan
> and star wars are stretched into horizontal lines and
> flicker.. By the name in the lower right of the intro screen
> to the VM menu there is a curvy line to the left of the name
> (I think its a name offhand..) I had some issues with
> linearity originally because the jumper pins were so bent
> but I got them straightened out and the jumpers
> functioning... but things like the R in zektor are
> consistent..and the tall numbers at the top of screen..
>
> Man that's weird. I've run my ZVG with a WG and
> currently with a Cinematronics monitor and I don't get ANY
> of that stuff...
>
> Incidentally graphic glitches in Omega Race are in the game
> code and are reproduced faithfully!
>
> > - How does the command line in vm.bat work for the
> soundcard portion? Not sure how I am supposed to get that
> running.. I can only run games chosing the 'zero' choice (no
> sound) or else I will get a divide by zero error and crash
> before the game starts and kick to dos prompt. I have the
> 'setblaster' line in autoexec. In vm.bat there is a long
> string of numbers after the soundcard portion.. not sure
> what to do there.. when the sound does get running, can you
> make it default to that or do you always need to hit the
> choice key for the soundcard when you chose the game?
>
> You should set up your Soundblaster in autoexec and
> config.sys. I HIGHLY recommend using a SB4810, which
> has an onboard amp. You can just jumper it to 'speaker
> level' and hook the outputs directly to the arcade speaker
> without having to worry about an amplifier.
>
> > - can someone email me their config.sys, autoexec.bat,
> and vm.bat files? livnfree_can@yahoo.com
> .. I know it won't be exactly the same for me but its been a
> while since I worked in dos and its slowly coming back to me
> and I would like some other examples to tweak mine.
>
> Here's my image:
>
> http://www.consortiumofgenius.com/arcade/vectormame.zip
>
> You will need to fix the orientation and change the ZVG
> settings to color, as this is the same image I am currently
> using with my Armor Attack.
>
> http://www.consortiumofgenius.com/arcade/armorattack.jpg
>
> > If anyone has a zvg or setup for sale I am thinking of
> making a vertical orientated one as well so drop me a line
> if you do.
>
> You're gonna run into some trouble there... I had
> originally intended to host mine in a Tempest cab and found
> that several games didn't rotate correctly - or else they
> rotated upside down! (Sundance) In a horizontal
> cab everything seems to work.
>
> Cheers!
>
>
>
> -Lewis D'Aubin
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to
> chris@westnet.com
>
__________________________________________________________________
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http://www.flickr.com/gift/
---------------------------------------------------------------------------
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** Please direct other questions, comments, or problems to chris@westnet.com
-----Unmodified Original Message-----
I'm also wondering if you can have a command line so vector mame
starts on a game right away without going to the menu?
--- On Sun, 3/28/10, Lewis D'Aubin <ldaubin@bellsouth.net> wrote:
> From: Lewis D'Aubin <ldaubin@bellsouth.net>
> Subject: Re: VECTOR: zvg settings and issues
> To: vectorlist@vectorlist.org
> Received: Sunday, March 28, 2010, 3:31 PM
> > - what should the resolution be
> set at for an amp setup? I have it at 320x240
>
> Resolution is irrelevant... it's just for the VGA monitor
> and you can disable that to get even better draw speeds if
> you don't need your display mirrored.
>
> > -In games with scores along the top, or words, like
> Zektor, the left side of each number/word extends up about a
> quarter inch in a single line.. just on the top row right
> below edge of monitor if something is up there in a game.
> For instance, in Zektor each of the zeros in the score along
> the top have the left edge of the zero extending about a
> quarter inch past the top of the zero.
>
> Try messing with the convergence pots on the ZVG circuit
> itself with the logo display up. Try to get the outer
> box lines to line up... You should be able to reach a
> nice compromise.
>
> > - certain games the vectors slightly corrupt fairly
> consistently.. for instance, in the Zektor attract, when the
> 'R' gets written a huge mass of vectors flicker towards the
> center of the screen. In Cosmic Chasm, half the red center
> of the base as you fly towards it is extended and flickering
> in lower center of screen.. some of the stars in tac/scan
> and star wars are stretched into horizontal lines and
> flicker.. By the name in the lower right of the intro screen
> to the VM menu there is a curvy line to the left of the name
> (I think its a name offhand..) I had some issues with
> linearity originally because the jumper pins were so bent
> but I got them straightened out and the jumpers
> functioning... but things like the R in zektor are
> consistent..and the tall numbers at the top of screen..
>
> Man that's weird. I've run my ZVG with a WG and
> currently with a Cinematronics monitor and I don't get ANY
> of that stuff...
>
> Incidentally graphic glitches in Omega Race are in the game
> code and are reproduced faithfully!
>
> > - How does the command line in vm.bat work for the
> soundcard portion? Not sure how I am supposed to get that
> running.. I can only run games chosing the 'zero' choice (no
> sound) or else I will get a divide by zero error and crash
> before the game starts and kick to dos prompt. I have the
> 'setblaster' line in autoexec. In vm.bat there is a long
> string of numbers after the soundcard portion.. not sure
> what to do there.. when the sound does get running, can you
> make it default to that or do you always need to hit the
> choice key for the soundcard when you chose the game?
>
> You should set up your Soundblaster in autoexec and
> config.sys. I HIGHLY recommend using a SB4810, which
> has an onboard amp. You can just jumper it to 'speaker
> level' and hook the outputs directly to the arcade speaker
> without having to worry about an amplifier.
>
> > - can someone email me their config.sys, autoexec.bat,
> and vm.bat files? livnfree_can@yahoo.com
> .. I know it won't be exactly the same for me but its been a
> while since I worked in dos and its slowly coming back to me
> and I would like some other examples to tweak mine.
>
> Here's my image:
>
> http://www.consortiumofgenius.com/arcade/vectormame.zip
>
> You will need to fix the orientation and change the ZVG
> settings to color, as this is the same image I am currently
> using with my Armor Attack.
>
> http://www.consortiumofgenius.com/arcade/armorattack.jpg
>
> > If anyone has a zvg or setup for sale I am thinking of
> making a vertical orientated one as well so drop me a line
> if you do.
>
> You're gonna run into some trouble there... I had
> originally intended to host mine in a Tempest cab and found
> that several games didn't rotate correctly - or else they
> rotated upside down! (Sundance) In a horizontal
> cab everything seems to work.
>
> Cheers!
>
>
>
> -Lewis D'Aubin
> ---------------------------------------------------------------------------
> ** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
> ** Please direct other questions, comments, or problems to
> chris@westnet.com
>
__________________________________________________________________
Looking for the perfect gift? Give the gift of Flickr!
http://www.flickr.com/gift/
---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
---------------------------------------------------------------------------
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** Please direct other questions, comments, or problems to chris@westnet.com
Received on Mon Mar 29 18:17:41 2010
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