Another argument for someone to compile a more recent version of
VectorMAME. MAME now uses emulation of discrete analog sounds (and the
POKEY, as always).
On 3/30/2010 10:03 AM, Danny Pearson wrote:
> I posted about sound volume setting a while back, whereby games that used
> samples were way louder than those that did not. Using 0.96 there was no
> way that I could find to update the .cfg files to alter the volume so I had
> to bite the bullet and edit them all (over 220) to lower the volume. Does
> anyone have any version other than 0.96 that works with the ZVG available
> for download? I'd like to have a crack at using a newer version if
> possible.
>
> To the OP, I'm using a 6100 in a Space Duel and I didn't need to use
> zvgtweak at all, everything looks fine to me as is.
>
> Cheers,
>
> DanP
>
---------------------------------------------------------------------------
** Unsubscribe, subscribe, or view the archives at http://www.vectorlist.org
** Please direct other questions, comments, or problems to chris@westnet.com
Received on Tue Mar 30 11:14:47 2010
This archive was generated by hypermail 2.1.8 : Tue Mar 30 2010 - 22:50:00 EDT