Re: Atari board differences by cabinet type?

From: Franklin Bowen <Franklin_at_Bowen.net>
Date: Mon Apr 19 2010 - 13:08:13 EDT

But the basis for that difference was monitor type, not cabinet type.

Like Chris C. already wrote, Atari appears to have only created one
board with one set of software for a game. Then the software has a way
to determine whether it is installed in an upright or cocktail and
different sections of code are executed based on that.

Now that I have written this, I am sure people will find examples to the
contrary. :-)

HTH

Franklin

On 4/19/2010 11:14 AM, Mark Shostak wrote:
> MH (re: xtal freq.)
>
>
> Sent from my iPhone so delivery may be delayed due to AT&T network
> congestion.
>
> On Apr 19, 2010, at 8:59 AM, Joseph Magiera <joemagiera@ameritech.net
> <mailto:joemagiera@ameritech.net>> wrote:
>
>> Does anyone know of any hardware or software differences that exist
>> for any Atari vector game that the differences are based on or
>> because of the cabinet type, i.e., upright, cocktail, cockpit,
>> cabaret? I know there are differences for Eliminator (Sega) but I
>> don't think I've ever heard of any for Atari. Anyone?
>> Joe
>>

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Received on Mon Apr 19 13:08:28 2010

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